Epic Armageddon Total War

17 - Galrisian - The Siege of Gargarus, Rex Archangelus Emperor Titan is ambushed

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view post Posted on 8/11/2017, 14:03

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Galrisian - The Siege of Gargarus

OST -Warhammer 40,000 - Imperial Guard Tribute (100,000 views milestone)"


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Siege of Ork Capital of Gargarus

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Planet: Galrisian
Sector: Gargarus (Old Imperial Capital of Sigismunda).
Relevance: Operation Galrisian Trident: break through the fortified walls of the city and begin the conquest. The fall of Gargarus will cut the lines of the orks in two, a key action for the final victory.
Forces: Imperial Guard armies: siege master, assault korps, steel legion divisions with tunnellers vehicles.
Danger Level: Medium.

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ARMY
ARMY OF THE IMPERIUM - strategy 2 - 12.500 pt
- 3.000 pts Baran Siege Master. - Download
- 7.500 pts Steel Legion. - Download
- 2.000 pts Cadian army. - Download

ORKS WAAAGH - strategy 3 - 12.500 pt
- 9.700 pts Ghazkhull Horde - Download
- 2.800 pts Speed Freaks. - Download

Battlefield:

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- field: 120 x 240 cm
- building damage and collapse rule
- Turn: 6
- Baran Siege Master can deploy their 150cm of trench from the imperial deploy zone to 20 cm of the city wall perimeter. Furthermore, they can deploy within this range 10 razorwires and 5 tank trap. Armoured and light vehicles (of baran siege master army) are protected in gun emplacements.
- ORKS and Baran Siege Master must deploy first all their army (one formation per side as usual).
- When all Baran Siege Master are deployed, the ork player must deploy all the rest of his army, than the imperial guard player the rest of his army.
- The tunnellers must emerge at least until turn 5
- The No mans land is a territory between the imperial trench and the wall heavily bombed in which only infantry units have a modifier of -1 to being hit. no other condiseration about it.
- the entire Ork and Baran Siege Master army starts the game in overwatch
- the Imperial Guard army player can split his army and make it enter in the nexts turns with the reinforcement rule.
- Ork player can split his army and make it enter in the nexts turns with the reinforcement rule at least until turn 4.

Victory condition:
- The Green Objective give 1 point
- The Red Objective give 2 point

Results and campaign effect:
Note: in "tournament standalone game" all the result must be increased by 1 point.
- If The Imperial (attacker) make 3 point win, opening a way to the city.
- If the Imperial (attacker) make 2 point, it's, tactically, a draw, but for campaign effect a lesser victory, opening only a little breach in the ork's line, but sufficient to reach the city with a little contingent of forces such as to open another front.
- Any other result is a lost for the Imperial Guard (attacker).

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Edited by Radgraglio - 19/5/2021, 10:24
 
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