Epic Armageddon Total War

11 - Galrisian - Black thorns, An imperial column, for outflank the ork enemy, advances inside the black forest for find a road to Ruhr sector.

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view post Posted on 21/9/2017, 08:25

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Galrisian - Black thorns
TTOS - ACT 11 - PDF Version Lowres

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OST - Dwarven Music


As Grond fortress falls, the two immense armies, the orcs and the imperial, advance toward each other, and the approach of a titanic and apocalyptic confrontation becomes ever closer. Vanguards, both imperial and orkish, entire armies leave for not return, or return in shreds by mutual ambushes and false steps. Now the clash is pure brutality. pure firepower. Fury, thirst for blood. The orks awakened by the call of the massacre move forward, badly held by their warlords, while some imperial regiments, in the inevitable chaos of a planetary advance, are overwhelmed by the enemy or forgotten back in a logistics now overwhelmed by the situation. After the fall of Grond, an Imperial force is assembled to open a way in Verdun forest, consolidating the ford that will allow a wedge to encircle the Ruhr sector, and advance beyond. The only, perhaps, tactical maneuver of some importance. Those hundred space marines are now irrelevant in the global theater, engaged in incessant sabotage actions in the enemy rearlines. The army assembled for the mission consists of imperial guards and squat warriors, and spotted the great forest the army enters, engaging small but numerous clashes with the feral orks that infest it, but the mighty squat war engines are unstoppable and soon the ford of Trent is on the horizon. There, a mighty army gathered to stop and force them to dissolve in a myriad of skirmishes. Trent's battle is at the gate.

Planet: Galrisian
Sector: Verdun Forest. Codex 892-32
Relevance: Crush the orks resistance and open a way to Ruhr sector
Forces: 138° imperial guard vanguard regiment and VI° Mognar House squat auxiliaries.
Danger Level: High. Ork resistence detected.

[MAP, click to enlarge]
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ARMY
ORKS WAAAGH - strategy 3
- 4.200 pt Feral orks - Download
- 1.800 pt Ghaz Horde - Download

ARMY OF THE IMPERIUM - strategy 2
- 2.500 pts steel legion - Download
- 3.500 pts squat army - Download

Battlefield: 120 x 240 cm
Victory condition and campaign effect: classic tournament

LordGeneral_Joseph_Petrescu

<< General Arthur Arz von Straussenburg, Vainor operation proceeds with the breakthrough beyond the black river. This maneuver makes sense only if we break the ork resistance at Trent's ford and look past. Any other result will lead to a cul-de-sac.>>
<< The 138° imperial guard vanguard regiment and the VI° Mognar House squat auxiliaries are on route. the only forces that we can deploy at the moment, quietly well configured for this kind of clash, inside the forest of Verdun. They currently are proceeding defeating small, scattered ork mobs on their way. The operating command is in the hands of Captain Brontur "Skullbreaker" of the Mognar House. The valiant warriors of King Fagan of Mognar, Grand Walord of Mognar and all the iron-beaded beards, are operating on the forehead. I keep your informed My Lord. The God Emperor protects. >>


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<< You have heard brothers! Polish rifles and axes, that there is a hard work to do in this damn forest: pave the way to the long legs! For Mognar!>>
Captain Brontur "Skullbreaker" of the Mognar House.

The Squat ancestors were human colonists that reached the mineral rich worlds around the galactic core, during the time of the initial expansion beyond Earth's own system, long before the emergence of the Emperor. The colonisation came at the right time, as Earth's own mineral wealth was depleted. The worlds at the galactic core were rich in rare and unique minerals, but in terms of life were barren and unsuited for colonisation. These worlds are dark and bleak. Their gravity is great, usually two or three times that of Earth. Their atmospheres are either thin or non-existent. Even those planets with atmospheres are blasted by tremendous storms.
These planets became Mining Worlds. Colonists were forced to become self-sufficient, providing their own underground grown food. Due to the completely hostile nature of the surface the colonists formed underground societies. During the long isolation of the Age of Strife, the Squat race developed, evolving to suit their environment, becoming tougher, more resilient and physically shorter.
Some say the real history of the Squats begins in the Age of Strife when their worlds were cut off from Terra and the race developed, but their actual origins begin much earlier during the Dark Age of Technology, or as the Squats called it, the Age of Founding.


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In the cockpit of his mighty Land Train Captain Brontur "Skullbreaker" advances, crushing under its huge tracks trees, orks, and fungoid creatures that bubble at its passage. The Land Trains are a war machine made up of an engine and several weapons-mounted cars. They are built and maintained by the Squat's Engineers Guild, a group that provides the best weapons used in the Squat armies.
The war machines have their origins in the vast multi-tracked machines that the Squats used to tow powered track-cars of ore, food and other supplies across the harsh, rocky, inhospitable terrain separating the vast Strongholds of their Homeworld planets. The trains are armored to endure the earthquakes, meteor showerers and violent storms wracking their planets. Such defenses allowed the trains to easily withstand most enemy fire. Land Trains are also used by the Squats as mobile fortresses, and the cars are mounting a variety of destructive weapons.

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Trent's ford, in the heart of Verdun forest, appears at the eyes of the first scout units. The main river flows into secondary creeks, winding along black and dark edges, wrapped in trees. The ford itself is a series of imperial rusted metallic bridges, kept standing by the brutal and ignorant ork hands. Near, a small citadel. Trent's ford is now a polluted dump, swarming of orcs, a citadel of the feral orks. Thousands of trees have been cut to feed the ork steam devilries, and a black smoke rises from many chimney. At the center of the citadel the orcs dug deep, getting oil for their steam boilers. The citadel seems deserted for few moments, but the riot of hundreds of engines and the immense steps of Gargants and Squiggoths betray a monstrous army approaching.

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Edited by Radgraglio - 14/4/2021, 13:45
 
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view post Posted on 22/9/2017, 09:02

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DEPLOY.

700KhuzdulBattleCryCirthMoria

700KhuzdulBattleCryCirthMoria

OST - The Misty Mountains Cold - The Hobbit


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The countless orks horde advances safely through paths conquered by decades. The trees tremble at the passage of the giant Squiggoth and Orkeosaurus, immense beasts governed by the ferocious snakebites clan. Columns of Junka trucks rush along the forest paths, raising columns of black smoke to the sky. At the limit of trent ford, the shadow of the swarm is manifested in all its horrible vision. A giant warhorde appears to block the road at the army of the imperium.

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The imperial army is leaded by the mighty land train, which advances determined at the head of its mighty army. The squats of Mognar's house follow their captain, drawing their artillery including a mighty goliath mega cannon, drawn directly by a Leviathan super heavy command center. A rapid army, made of fast squads mounted on rhinos and heavy artillery. Following it, an imperial guard army advances compact, perfectly coordinated: leman russ tanks, stormtroopers, mechanized infantry regiments and other units assembled for this type of war theater. Captain Brontur "Skullbreaker" at the sight of the ford pulls out his power axe, and reaches his brotherhood regiment on the ground, beginning to coordinate the deployment and engagement strategy on the sector.

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++ BATTLE PLAN DEFINED. DEPLOY ++

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Over the river, six huge squiggoths with an horde of wildboyz are ready to move over the nearest iron bridge, followed by a boarboyz horde. Amongst the largest of all Squigs, the Squiggoth is a massive quadrupedal beast There have been woolly, tusked Squiggoths seen on battlefields, but the most common appears similar to a dinosaur. It commonly has a howdah on its back, where boyz ride into battle, shooting mounted guns, such as the Supa-lobba as they go. To protect their "ride", Orks usually add armour plating. Squiggoths are large creatures that are normally hunted down by Orks as food. Feral Orks see the great beasts as more than simply food and also use them in battle. Squiggoths don’t normally grow much bigger than a bull, but with the right fungus nutrients and tender loving care they can reach house-sized or even bigger! Really large Squiggoths are called Orkeosauruses by their proud owners, and are highly valued not just for the carnage they can cause in battle but also for the prestige that they bring their tribe. When the tribe marches off to war they are accompanied by the trumpeting calls and the thunderous tread of the mighty Squiggoths and Orkeosauruses. In battle the Pigdok who nurtured the creature will sit proudly high up on the swaying carapace on its back, bellowing as the scurrying gun crews load and fire their guns, wincing as the odd Grot or Ork loses its grip and plummets out of the tower. Squiggoths and Orkeosauruses are deadly in close combat, trampling foot troops and goring tanks with their huge tusks. They are hard to kill, as their thick hide, awesome constitution and dull nervous system shields them from all but the most hideous wounds. The problem with the creatures is that when they finally realise they are hurt or, indeed, dead they tend to panic and rampage around until they finally keel over. This is especially true of the enormous Orkeosauruses, who are capable of rampaging around for almost ten minutes even after having suffered a mortal wound – which can be more than a little bit dangerous for any troops who happen to be in the way.

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Beyond the Black River, two gigantic orkeosaurs are one behind the other, followed by a massive junka brigade, dozens of garbage tanks full of diesel. The Orkeosaurus is an even larger sub-species of squig than the Squiggoth. They are used by Feral Orks as troop-transports and warmachines.

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Three steam gargants, followed by a slasher gargant arrive on the battlefield, with at their right another massive junka brigade. There is great rivalry between the Boilerboyz and the Pigdoks in Feral Ork tribes. Each feel that they have the answer to the tribe’s future; for the Pigdoks the way forward lies with sticking to traditional Orky values, while the Boilerboyz feel that creations powered by their new steam-powered teknology will lead the tribe to power and riches. Being Orks, each group tries to prove its point by creating ever bigger and more powerful war machines. For the Pigdoks the pinnacle of their art are the mighty Orkeosaurus that they breed, while for the Boilerboyz it is the huge steam-powered Gargants that they create. The Steam Gargants used by Feral Ork tribes are, if anything, even more varied in appearance than the more traditional Gargants used by other tribes. This is because Feral Orks have not been exposed to the full extent of Ork kulture, and so will develop their own ideas of how to do things. While most Mekboyz know that a Gargant should be a living idol created in the form of the Ork gods Gork and Mork, a Feral Ork Boilerboy hidden away on a backwater planet will often have no idea of this, and so will create giant war machines in any shape and size that takes his fancy. In one way, however, Steam Gargants are the same as any other Ork Gargant, and that is in being large, well armoured, and very, very shooty!

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On the opposite side, an evil sunz kult of speed arrives, followed by a warhorde mounted on a battlefortress, a fast attack force ready for a pincer movement.

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In front at the kult of speed, the madboyz and a trappas brigade patrol in vanguard, occupying a watchtower.

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At center field, a warhorde garrison inside a forest, and the same do another massive warhorde in a forest in front of the Orkeosaurus.

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The imperial army deploy the mechanized infantry regiment along with the Leviathan on their left side, facing the incoming orkeosaurus. Supported by the iron eagle gyrocopter.

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In their middle, the squat artilleries are deployed: the thunderers, the goliath mega cannon and the thudd guns.

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In the middle, the land train and the shadowsword are ready to choose their targets, while on the far right side, protecting the bridges of their right front arrives the rest of the imperial army: leman russ, a brotherhood, the squat quads and the infantry regiment.

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The Overlord Armoured Airship is a Squat heavy flying machine. Developed by engineering guilds to originally mine liquid metals within gas giants, these huge dirigibles would cruise through the upper or lower atmosphere of planets and were made to be protected against extreme temperatures. Realizing the military potential of these heavily armored craft, the Squats quickly put them to military use. Powered by several gas cells which provide lift, each cell is self-sealing and filled with inert gases to prevent explosions in case of damage. An armoured gondola hangs underneath the hull, equipped with Melta bomb racks and Battle cannon turrets. Gravitic thrusters are positioned at the rear of the hull to supply forward power and extra lift. A select crew of Guild aeronauts operate the craft under the watchful eye of a captain, most often the engineer who oversaw the ships construction. When the long shadow of the Overlord Airship overwhelms the thudd guns is the sign that the battle has begun.

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Legate Carl Pastorius, Lord of the Legio Metalica H.A. divisio on Rex Archangelus, imperator titan.
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<< Princeps Yavanna, take care of you in this mission. I see black clouds in front of us. >>
<< Do not worry about Boss, I don't make it so easy to lift my iron skin. >>
<< ...and about the machine spirit errors and interference? >>
<< they are becoming more frequent, even if the don't interfere with the titan operation. For the Omnissiah, everything will return to normal. >>


Princeps Yavanna Sioux on Rapidus Furore warhound scout titan
Princeps_Lope_DeAguirre

Edited by Radgraglio - 14/4/2021, 13:44
 
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view post Posted on 9/10/2017, 13:55

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TURN 1
Initiative: Army of the Imperium


"Underestimate the greenskin is a fast way to the grave."
Imperial proverb.

OST - Dawn of War 3 Soundtrack - Orks Main Theme


Hundreds of orks are deployed, ready for the assault signal. And an immense cannonade, a terrifying thunder, unleashes the hell. The Goliath mega cannon opens fire, a devastating salvo followed immediately after by the thudd guns bombing, and the forest in front of the Orkeosaurus is torn apart, burying thirty boyz in flames.

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The ork warhorde in the central forest advances rapidly and occupies the big building and the turret in front of the excavation pits, but the powerful Overlord airship advances and opens fire against them, spotting them too for the firepower of the Doomsday cannon of the Leviathan, that advances and opens fire thanks to the coordinates provided by the zeppelin.

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The Leviathan super-heavy assault transport use the same chassis as the Squat Colossus. This awesome vehicle is supplied to the Imperial Guard as part of the mutual exchange of materials between the Squat Homeworlds and the Imperium. The Imperium uses its Leviathans as gigantic army group command centers for coordinating the vast numbers of men and vehicles found in Imperial Guard regiments. The Squats employ the Leviathan as a massive troop carrier to transport special "Ironbreaker" Brotherhoods of Squat warriors into combat protected by its Void Shields and metres-thick armoured walls.

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The ork warhorde is heavily under fire, now even under the fire of the squat robots, that advance and deploy over the iron bridge, deployed to block the way with their iron bodies. Automaton.

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On the ork's right flank, on the way of the Orkeosaurus, the HQ mechanized infantry regiment of Commander Paul Turkinson advances and occupies the forest in front of them, moving near the Leviathan super heavy tank.

The Astra Militarum, commonly known as Imperial Guard, is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of Guardsmen under arms at any one time; the lists of new recruits and toll of casualties can run into the millions in a single day. It would be unfeasible trying to put any exact number on the strength of the Guard; however, it is believed that there must be many billions of Guardsmen, divided into millions of regiments. This absolute numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds. In times of crisis the Imperial Guard will call upon their deadliest of soldiers, whether they are the Imperium's famed Storm Troopers or the regimental elite Kasrkin and Grenadiers.

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The first Orkeosaurus march on the street followed by the battered warhorde that with a double move forms an impact line in front of the Leviathan and the mechanized infantry regiment. Shortly after, the squat iron eagle gyrocopters open fire, and in the exchange of fire a dozen orcs and three killa cans are destroyed, along with a chimera tank.

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Suddenly, without notice, the massive junka brigade on the ork's right flank moves forward, marching, to see the white of the eyes of the imperial soldiers perched on the forest. A bold move, but that prevents the sentinels from deploying in patrols and protecting their foreheads.

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<< For Piombus! Furore! Furore!! >>
Princeps Yavanna Sioux on Rapidus Furore warhound scout titan.

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Princeps Yavanna Sioux on Rapidus Furore warhound scout titan advances and unleashes all her firepower against the junka brigade. The Plasma Blastgun and the turbolaser destructor destroy five junka trucks, killing thirty boyz inside, a true massacre but that just scratches the mob.

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<< Captain Brontur, this maneuver is out of the imperial protocol, we don't know which outcomes may have the suicidal assault of the sentinel against the... >>
<< Commander Paul Turkinson, do you prefer forty fallen now, or two hundred within twenty minutes? Order the assault. >>


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The four sentinels behind the mechanized infantry regiment advance into the forest, surpassing soldiers and chimera tanks, and they throw themselves against the immense junka brigade. The impact with the mob triggers the orks countercharge, which engage infantry and tanks. In few moments, the already tense situation explodes into a ferocious melee, with fires exchanged from both sides. The overlord airship, the thudd guns on the turret, the squat bikers, the Leviathan, but also the orkeosaurus and the ork mob unleash a furious support fire, burning the valley. Within a few minutes from the smoke and fire escape a dozen junka trucks, defeated, leaving on the field sixty boyz, innumerable trucks, twenty fallen imperial soldiers and a destroyed chimera tank.

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The battle for the ford of Trent has begun with an unheard ferocity.

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<< Fiiiiiiiiiiiiiiiiiiiiiireeeeeeeeeeeeeeeeeeeee! >>
Zoin. Fire Lord of the land train.

Enormous smoke columns emerge from the voracious furnaces of the land train, that now advances, crunching the heavy steel bridge, and thanks to the coordinate provided by the iron eagle gyrocopters it opens fire with a parable of death. The Siege Mortar, the radiation bomb and the doomsday cannon, a firestorm that shortly misses the first Orkeosaurus, but knocks at its feet causing a huge slaughter of orks, creating a crater ten meters deep. The ork horde flees back, forced to retreat from the immense firepower.

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Shortly afterward, the second brotherhood quickly moves behind the thunderers, that previously advanced on the house, thus creating a shock force ready for a blitz, ready to march behind their land train to conquest.

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From the ork right flank, the squiggoths mob advances, six ferocious squiggoths that overlook the river and stand in the back, along with the second, monstrous attack's wave.

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Suddenly the attention is shifted to the diametrically opposite flank, while the cult of speed and the evil sunz warhorde on battlefortress advance as fast as the lightning. An action that forces the squat quads to advance on the bridge to block their advance, followed by the column of leman russ tanks who open fire, killing a dozen warbikes under the pounding cannonade of their battle cannons.

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The fierce orks' pincer takes shape, with all their wild beasts on the right flank and the cult of speed and the gargants on the left. The Imperial forces, crushed by the orks' numbers, still stand behind the river, while the most bold squat forces are gathered around the land train, for a breakthrough operation at the heart of the orks' lines.

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Like the waves of a grean sea. An unstoppable green wave, the orks, massacred, bombed, murdered, regroup in the rearlines and charge again in assault, countless.

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Hell in Verdun.

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Bez_Pastorius

<< Red King, we are moving along the frontline beyond the liberated city of Kepler Secundus, dozens of infantry divisions have engaged the orks in open fields, ten of thousands of orcs, we look forward to precise orders. The ork heavy artillery can create us serious problems, even before the Gargants. >>
<< Veteran Princeps Bezmenov, my glorious. Stay behind. General Arthur Arz von Straussenburg moved his pieces on the chessboard, as far as possible. A force is sent to open a way on Verdun forest. This clash will lead us at the forges of Ruhr. If the breakthrough succeeds, we can perhaps anticipate the enemy. >>


TURN 1. End turn.
ORKS WAAAGH: 2 (defend the flag, they will not pass)
ARMY OF THE IMPERIUM: 1 (defend the flag)

Edited by Radgraglio - 14/4/2021, 13:44
 
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view post Posted on 15/10/2017, 17:48

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TURN 2
Initiative: ORKS WAAAGH


OST - Do you think I'm Saxon - Hans Zimmer (King Arthur OST) HDHQ


700styx

<< Warlord Xolotl! Le Grand NapoleOrk has a clear message for you and your feral beasts: nor squat, nor man, nor titan will pass over Verdun forest. >>
Geza JarrJaret. NapoleOrk's voice.

<< Thid forest, my forest, will be theid grave, Geza! Thid id my fukin' realm! >>
Warlord Xolotl, Snakebite warlord. The horror of Verdun.

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<< Fuck! We are the front line! XXII° regiment, tighten the ranks! For the Emperor! >>
Commander Paul Turkinson, 138° imperial guard vanguard regiment.

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The closest Orkeosaurus, a beast huge as a palace with two horrible fangs, with furious anger begins a terrible charge that makes the earth tremble. Trees tremble, just as the arms of the imperial first line as the beast impacts like a battering-ram against the squat Leviathan, stepping up almost to overthrow it. An explosion of fire, and behind a column of smoke the Leviathan retires, its tracks miraculously still work, one step away from the destruction.

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The Orkeosaurus regroups in front of the regiment of Commander Turkinson, who immediately takes control of the situation before it's too late.

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<< Tighten the ranks! Tighten the ranks!! You are the soldiers of the Imperium! XXII° regiment! Bayonet at the hand and fireeee! For the Emperor, chaaaarge! >>
Commander Paul Turkinson, 138° imperial guard vanguard regiment.

The assault order comes fast and coordinated. The squat bikes and trikes move to the right of the regiment while the mighty Overlord airship moves past the forest directly above the enemy's heads. After five minutes of maneuvers, a firestorm is unleashed. The Orkeosaurus responds at fire, just as the boyz, but the imperial gunfire is overpowering, and only a dozen nobz and the wounded Orkeosaurus escape from the damn valley, coded as "Vrdn-64 Deep valley" in the imperial field operative panel: now renamed "Death Valley" many are the corpses of orks and soldiers piled in flames.

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OST - StuKa Ju-87 siren (Jericho trumpet)


The Orkeosaurus is still retreating that six black trails hurtle over it, six ork fighta bombas, making an evasive maneuver, fire at the squat iron eagle gyrocopters, storming them with their missiles, destroying two of them. The impetus of the orcs is unstoppable.

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Captain Brontur scratches his beard, watching the ongoing battle, when his brotherhood and bodyguards is under the fire of the squig catapults perched near the escavation pits. A terrible cannonade, which by Mognar's grace, kills only five squats, injuring as many.

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The orks are pressing, they are at the door, they advance! The warhorde defeated in the previous hour by the squat artilleries is again at the front, and coming out from the forest goes down the hill, opening fire against the overlord airship. An enormous ork horde is approaching.

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The second Orkeosaurus moves quickly, challenging the squat Biker's Guild. From the bastion of the Beast a battalions of orcs open fire, an imprecise but massive storm, that knocks down two squat bikes.

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<< XXII° regiment! The God Emperor observes you, here! Now! Fire! Fire at will! >>
Commander Paul Turkinson, 138° imperial guard vanguard regiment.

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Everywhere, orks everywhere! The defeated Junka Brigade is now again at the front, with a rapid movement advances beyond the hill and arrives on Death Valley, opening fire against the overlord airship. An explosion and a column of smoke break the powerful armor of the airship, which with an evasive maneuver rises in altitude and withdraw.

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<< For The Emperor, Die! Bastards! Catch the daggers soldiers! Attack! >>
Commander Paul Turkinson, 138° imperial guard vanguard regiment. Last vox device signal recorded. Regiment signal lost.

Far away from any line of sight, unexpectedly, a screaming boarboyz horde furiously charges, careless of obstacles in front of it. A monstrous charge over the forest, over the hill, beyond Death Valley and ahead to impact the mechanized infantry regiment. Half a dozen boarboys die in the furious race, but the horde impacts, overwhelming the chimera tanks and burst into the forest. Behind them, a terrifying orchestra of machine guns crash against the imperial, while a fierce melee shakes the forest and paints it red, while the whole regiment is crushed, without being able to react. The front is rattled. The contact with Commander Turkinson lost, the first line wiped away.

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"All had the face of a convict in the livid halo of their helmet.
All wore the insignia of pain in the eagle of their bayonet.
And in their pockets, the bread of the last dinner.
And in their throat the cry of the last goodbye."

Anonymous imperial guard soldier. Battle of Daltan. Kepler Secundus. Galrisian. Sector Ultima - 287MK41

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For few minutes the valley is silent by the mighty massacre. The grunts of the wild beasts like Verdun's hellish voice. Verdun's horror is here. From the back, six squiggoths advance, an angry charge pushes them forward, thirsty for battle, toward the front.

<< Captain Brontur, I'm ready on overwatch, as the thunderers squad. We'll defend the iron bridge until the end! For the Omnissiah! >>
Princeps Yavanna Sioux on Rapidus Furore warhound scout titan

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<< Princeps, hold the position as long as you can. We arrange a counterattack. Axes of Mognar! Advance! My brotherhood, move behind the stormtroopers, ready for frontal assault! Kick back these damned beasts! >>
Captain Brontur "Skullbreaker" of the Mognar House.

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<< Land train on advance, brotherhood on the back. Robots to protect the entire front. Let's pave the way for our assault! Baruk Khazâd! Khazâd aimęnu! >>
Captain Brontur "Skullbreaker" of the Mognar House.

The iron bridge almost cracks at the passage of the land train while advancing with the robots opens fire, devastating the snakebite mob perched on the building. A tremendous firestorm that decimates ork's artilleries and forces the survivors to a fleeting escape. Immediately behind, a warriors brotherhood advances, planting a wedge in the heart of the orks' assault, opening a new front.

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On the opposite side the steam gargants advance and enter inside the forest. A moment of silence and then explodes a cacophony of roars. The forest in front of them takes fire, while dozens of imperial guards burn under the fire of the soopa guns. A monstruos firepower.

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The shadowsword super heavy tank advances over the bald hill and opens fire. A precise cannonade that breaks the hull of the first steam gargant, almost as soon as it destroys it.

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The terrifying cannons exchange awakens the entire front, and the kult of speed, along with the evil sun, mob mounted on battlefortress, advances behind the wooded hill on the eastern flank, subtracting from the leman russ tanks line of fire.

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The gargant moves fast, and surpassing the steam gargants forwards toward the imperial infantry in the forest, sowing death and terror with its two deadly gatling blasters. The second immense junka brigade moves around it, around its immense effigy of massacre and victory.

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The leman russ regiment, having no longer a target in line of sight, goes beyond the forest and bravely places itself between the gargants and the ford. A storm of battlecannons and lascannons falls on the junka brigade, doing great slaughter. The hour of truth is near.

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Verdun's horror is here.

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And the sky, above Galrisian. Is Hell.

OST - Battlefleet Gothic: Armada - Ork Fleet Introduction


TURN 2. End turn.
ORKS WAAAGH: 2 (defend the flag, they will not pass)
ARMY OF THE IMPERIUM: 0

Edited by Radgraglio - 14/4/2021, 13:44
 
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view post Posted on 23/10/2017, 14:35

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TURN 3
Initiative: ORKS WAAAGH


OST - Two Steps From Hell - Path of Destruction


700dow3-orks_verdun

A huge avalanche of axes, choppers, crude machine guns, squigs and beasts of all sorts. Verdun's horror flung his forces forward, trying to stop the passage at all costs, even the possibility of opening a way in his reign of terror. Beat the cruel drums, they roll and shake the hearts and the earth. The pounding sound excites the wild beasts, and pushes the orks at the assault, unstoppable. Thousands have already fallen, and thousands are again at the front.

700Orc-Boyzverdun

<< Damned nightmares! Charcall is burning! But what the hell you tell me Rapidus Furore? >>

700Orc-Boyzverdun

<< I'm here, green bastards! Come on, Cowards! Moderati, fire at will! Fire and ready to face the Squiggoths assault! For the red King! Death or glory! >>
Princeps Yavanna Sioux on Rapidus Furore warhound scout titan

Princeps_Yavanna_Sioux

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700squiggothart

The charge of the squiggoths is suddenly triggered. A monstrous charge that shakes the ground, head down, toward the warhound titan. Rapidus Furore, previously in overwatch, sees getting closer and closer the six giant beasts, and opens fire. The Turbolaser Destructor and the Plasma Blastgun knock down three squiggoths, which collapse to the ground burying with them dozens of mounted wildboyz. But the wave is unstoppable, and the other three, followed by a boarboyz horde, impact on the Titan. The warhound titan is repeatedly struck, but it kicks, wiggles, uses its weapons as hammers, and instead of falling as any prediction would want, damaged and defeated it quickly falls back, defeated but not tamed.

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The initiative is in the orks' hands, and the assault explodes on all fronts. Along the black river, three steam gargants advance quickly, moving over, and across the river, directly to the leman russ regiment. The firepower is tremendous, but inaccurate, and only one tank is destroyed.

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The retaliation order arrives immediately, by Captain Brontur in person: "Assault!". The infantry regiment advances in the forest together with the leman russ tanks, and in few minutes a firestorm sparks between the gargants and the imperial forces. The leman russ are repeatedly struck, and three tanks are destroyed, but the fury of the imperial fire is massive. The gargant in the center, critically struck at the heart of its immense boiler, explodes, damaging the two next gargants, while a second is also destroyed, standing as a pile of steaming wreckage in front of the tanks. The only steam gargant left, defeated, retreats behind the river, hiding in the forest from which it started. The fury of the battle rages with no mercy.

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OST - Mad Max: Fury Road | Music / Theme / Soundtrack / Junkie XL - Brothers in Arms | HD


The mighty Gargant behind the three just defeated looks amused the outcome of the clash. After sending the first three small gargants to the front, it quickly advances and fires at the infantry perched in the forest. An immense slaughter of soldiers, which survivors flee behind the hill. Gargant, after Gargant, after gargant the front collapses when a boarboyz horde charges the leman russ, now under the massive support fire of the biggest one. Miraculously the tanks win the assault, but losing two more tanks also retreat, defeated, behind the hill. The right imperial front has fallen among the hellish screams of the victorious orks.

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The leman russ tanks, the few survived men, and the warhound titan form a compact, retreated front, in attempt to regroup.

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The mighty goliath mega cannon tries to open fire, but it fails, and on the opposite side of the one that has just fallen, the second huge orkeosuarus emerges from a column of smoke generated by the fire all around. A monstrous charge. The squat warbikes and trikes try to get close, and at the war cry: "Frontal assault!" they throw themselves against the huge beast.

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<< Hammŕ and choppŕ, choppŕ and hammŕ, I'm your scourgŕ! boom! Boom! Boom-Kaboom and thid id your grave, long beards! >>
Warlord Xolotl, Snakebite warlord. The horror of Verdun.

From the orkeosuarus disembarks a wildboyz horde, leaded to war by the Horror of Verdun. A huge wild ork, which alone devastates two squat warbikes. The assault turns in few moments to the worst, and all the squats are defeated.

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The imperial left front is ready to collapse it too.

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Captain Brontur orders immediately the advance of the stormtroopers. Behind the hill, four valkyries advance, deploying forty stormtroopers for take off shortly after. The soldiers occupy the damned forest, now disfigured by devastation and fires, scattered with bodies of imperial guards, boarboyz and orks, at hundreds. A storm of missiles wraps a junka brigade in a cloud of fire, along with the deadly short-range fire of the stormtroopers. An unstoppable avalanche of death devastates twenty junka trucks and exterminate more than a hundred orks. When the pillars of smoke dissipated only five nobz flee far away, leaving behind them the carcasses of their annihilated brigade.

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<< Axes of Mognar! Let taste at this green beasts a bit of glowing metal! >>
Captain Brontur "Skullbreaker" of the Mognar House.

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In center field, the land train, from the excavation pits, with a rapid movement conquers the adjacent hill, then descend to the last junka brigade, ready to move behind the gargant. A bersekers squat squad get off the train, opposing their power axes and chainsaws between the mighty warengine and the huge orkish horde. A firestorm hits hard on the backs of the brigade, devastating and killing, but when the automaton robots assault over the hill, explode the apocalypse. The orks countercharge, and the first orks' lines clashes against the squat bersekers in a ferocious melee. The squat firepower is devastating, and while orks and bersekers massacre each other, the orks' brigade is torn apart under the overwhelming supportfire of the land train. The fallen squats are solemnly carried into the train, and the orks retreat, only five trucks and thirty boyz, defeated.

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Death Valley.

With a bold action the squats broke the stomach of the orks' assault, breaking the imminent assault in two. And from the massacre, on the imperial left flank, once again the orcs are thrown in assault, again, and again, and again, in the Death Valley: axes, choppers, swords and shields. They have to overcome whole dunes made of bodies, scrap of tanks, and incandescent debris of all sorts such is the massacre here accomplished. The stormtroopers fall among the corpses of their comrades, overwhelmed by the orks and by the support fire of the orkeosaurus and the squiggoths. And again, the forest falls into the hands of the orks.

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700snakeboss

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From the squat rearlines, the thunderers open fire, making great slaughter of boyz and boarboyz near the squiggoths, finally forced to retreat by the additional fire of the brotherhood left in the excavation pits.

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On the front near the Death Valley the squats' retaliation arrives coordinated and formidable. The Leviathan command center, miraculously escaped from the assault of the first orkeosaurus, almost destroyed, opens a substained fire against the second orkeosaurus, seriously wounding it. A lucky strike, which permits at the Brotherhood leaded by Captain Brontur to assault the mighty beasts, and force it to flee at the cost of two rhino tanks, destroyed.

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The battle has already cost a toll on blood, from both sides, immense. But the orks' fury is blind, and the cries of the gargant's commander recall the kult of speed at the assault. On the opposite side, the left imperial flank, the kult of speed assaults the squat quads, overwhelming them into a deadly melee. Immediately after, the evil sunz warhorde advances rapidly and surpasses the warbikes, firing at the leman russ regiment in disarray, destroying one tank.

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700evilsunzaact01

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The Death Valley is a terrifying fire. For hours the imperial forces held the forefront at the cost of all their lives. The valley is an infernal sight, Dantesque.

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In center field, the squats with their land train broke the orks' kidneys, breaking their backs and opening the way to the conquest of their primary or secondary positions.

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But on the imperial right flank, the front is lost, and the leman russ, key objective for the imperial forces, are under threat of the kult of speed.

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Trent's ford is a horrible tomb, but the battle is not over yet.

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TURN 3. End turn.
ORKS WAAAGH: 1 (defend the flag)
ARMY OF THE IMPERIUM: 0

Edited by Radgraglio - 14/4/2021, 13:43
 
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view post Posted on 26/10/2017, 11:51

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TURN 4
Initiative: ORKS WAAAGH


OST - Tom Player - Blade Of Blood (Massive Driving Hybrid Action)


<< I'm da horror of Verdunz, and naw you know it. Fukin' hummies and bastard squats! Thid id my forezt, and no one will pass. >>
Warlord Xolotl, Snakebite warlord. The horror of Verdun.

Orks in battle are always chanting, stomping their feet and brandishing their weapons in an enthusiastic fashion. The anticipation and excitement floods the battlefield in Orkish psychic energy which is absorbed by Weirdboyz, that have no control over their ability to absorb the Orkish psychic energy, only being able to channel and discharge it in the form of a specific, destructive, effect. And the forest of Verdun boils of psychic energy. The screams of agonizing men and orks, the thunder of explosions, Trent's ford is a constellation of outbreaks created by fierce explosions. Wave after wave, the forces of the imperial guard sacrificed themselves to hold the valley of Death, an entire regiment of soldiers and stormtroopers. Men, valkyrie, sentinels, chimera tanks rest destroyed and agonizing between the bodies of a couple of thousand of orks, boarboyz, and fifty junka trucks.

700styx

Excited and thrilled by the monstrous psychic wave generated by the massacre, the fool madboyz and catalysts weirdboyz, the NapoleOrk warhorde in the forest beyond the Death Valley leaps forward, wildly capturing the tower where the squat thudd guns are perched by hours, destroying them.

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Behind them, only death and destruction. The forest and the valley are devastated, hundreds of broken trees in flames, charred glades, and a mountain of corpses and scraps that now form horrendous dunes almost impassable.

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But suddenly the sky torns apart, and the horrible sirens of ork fighta bombas rush against the formation of Captain Brontur when two imperial thunderbolt fighters intercept them, knocking down the last stuka. A raid of missiles and machine guns falls upon the squats, but only a rhino is destroyed.

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<< THAT'S ENOUGH! Goliath Mega Cannon, Leviathan command center: fire at will! >>
Captain Brontur "Skullbreaker" of the Mognar House.

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A deafening boom torns the eardrums, flesh, wood and fangs when the Goliath Mega Cannon finally reopens fire, while at the same time the Leviathan fires its doomsday fury against the same target. The tower conquered by the orks burns, and its summit fades into a cloud of fire, completely incinerated. The few orks survived fall back, running wild on the valley of death.

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A dozen fleeing orks are crushed under the mighty feets of the Orkeosaurus, which, not tamed by the previous defeat, rapidly advances fiercy into the bloody forest, furious and cruel, but the squad of Brontur advances and opens fire as much as to force the bad beast to retreat.

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As the gigantic monster fades at the squats sight, the silence begins to fall down upon the tomb that has become the sector. Here, the battle is over in a mutual defeat.

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On the opposite side, the ground shakes when the gargant advances rapidly, opening fire against Rapidus Furore warhound titan. A storm of gatling cannons knocks on the Titan, its broken void shields let penetrate a horrible storm of bullets, and another breach opens on its carapace. Defeated, halting, but still miraculously alive the Titan flees, and for it, the battle and war is definitely over.

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<< Legate Carl Pastorious, I can only move the legs of the Titan, weapon systems are malfunctioning. Fuck! The war is over for me. I disengage and procede out of the war theater. >>
Princeps Yavanna Sioux on Rapidus Furore warhound scout titan

Princeps_Yavanna_Sioux

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While the titan flees, the immense kult of speed and the evil sunz warhorde jump forward, and with the Gargant's support fire what the remains of the leman russ regiment and the few imperial soldiers are swept away. A horrible massacre, and the right imperial front fell.

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borntoraisehell

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<< Brotherhood VI° and XIII° thunderers squads, move and create a protective circle around the central deck. Commander Barin de Borin. Move your land train and breaks the chest of the orks army, break them in two!! >>
Captain Brontur "Skullbreaker" of the Mognar House.

The robots advance, and trigger a storm of autocannons against the ork warhorde hidden in the forest. A dreadful storm, burned down a few moments later by an hellish inferno, a hell of flames sparked by the advancing land train. The forest detonates in a glowing fireball, which incenerates dozens of orks.

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Just over two dozen orcs fall back over the bridge, reaching the rest of their defeated army. The squats' assault broke the ork army in two, conquering the center field. An attack to the hearth that wipes out any chance of real victory for the orks, but just hold the imperial forces here, strategically, is a victory for the Great NapoleOrk.

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This last, terrible explosion, and Trent's ford is a monstrous fire. A fire which is dissolving. The last explosions, the last shoots, the two armies, devastated, and defeated, begin to regroup on their new positions, and hold their position.

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Are silent the cannons, are silent the rifles, are silent the bloody axes, in the monstrous silence of thousands of fallen in the tomb that had become the battlefield. The battle is over.

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TURN 4. End turn.
ORKS WAAAGH: 1 (break the spirit)
ARMY OF THE IMPERIUM: 0

LordGeneral_Joseph_Petrescu

<< General Arthur Arz von Straussenburg, to send more troops for force Trent's ford is a ruinous maneuver, we will find ourselves stranded in the labyrinth of that damned forest. De-escalate the conflict and, while keeping the positions, progressively retreat. We procede for a frontal assault on the whole front and particulary at the forges of Ruhr. >>
<< Order Received Supreme General Lord Joseph Petrescu. I will Coordinate the approaching maneuvers, the clash will involve tens of thousands of tanks on both sides, artilleries, and some hundreds of thousands of soldiers and many more orks; but the titan legion will be mainly engaged in the Ruhr sector, whose breakthrough is a key factor in our continental tactic. >>


700_shturularrive

Military result: draw
Tactic result: draw
Strategic result: Ork Victory

Ork Victory



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Edited by Radgraglio - 14/4/2021, 13:42
 
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5 replies since 21/9/2017, 08:25   799 views
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