Epic Armageddon Total War

17 - Istanor - The eye of the needle, Rescue among the droids

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view post Posted on 15/10/2013, 12:25

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BTGR - ACT 18 PDF format

Istanor - The eye of the needle

pointofnoreturn4

OST - John Carpenter - Christine soundtrack - Extended


"Children will always be afraid of the dark, and men with minds sensitive to hereditary impulse will always tremble at the thought of the hidden and fathomless worlds of strange life which may pulsate in the gulfs beyond the stars, or press hideously upon our own globe in unholy dimensions which only the dead and the moonstruck can glimpse."
H. P. Lovecraft - Supernatural Horror in Literature

pointofnoreturn4

<< A man who dares to waste one hour of time has not discovered the value of life. >>
Charles Darwin. 809M2 – 882M2 Holy TERRA.

pointofnoreturn4

Schism_of_Mars_rescue

Schism_of_Mars_rescue

THE TRAP

log_gri_hil

log_gri_hil

<< My brave, Sir Daikun and Eldar princess. Our plan is fulfilled. Come is the moment of truth. We had only one chance, and one chance we have. During an intercept mission aircraft of the black legion were able to break down one of my personal thunderhawks. it wore my insignia. On that thunderhawk crashed to the ground the enemy's spies have found a device containing our next approved steps. This mission has cost the lives of three marines. Now the enemy knows, without suspecting a trap, that we will move our headquarters in the King's sector of Ivanor capital, and also know that you, Daikun, you will bring with you the book. The book will push Nameless in a misstep, because he/it knows that it's his last chance to conquer it. So for us, when they, certainly, moved by the anxiety of an easy victory, will face us personally, we will have our last chance to kill them. As obviously they will have their own. Let kill Aleksander Ross, and the conspiracy will flake like snow in the sun. Let kill the conspirator, and all this war will be over. Won. By us. As soon as the news of the death of the conspirators will come to the traitor fleet and the traitor imperial guard, they will be forced to capitulate: many of those generals and admirals are simply blindly obeying at Ross's orders. At that point, the black legion alone will no longer have the numbers to win and easily flee, and with them the Legio Cariosus; about the cultists we can crush them easily with the forces now entrenched in the forge-cities. About the orcish threat and the fate of the planet Omeros we can think after this... With regard to the mission of your soldier Damat, General Daikun, we, and you, lost all contacts with the Varuna. We can not rely on the blood axes mercenary army. Now we have to rely only on our own strength. Ok, my brave. This is the plan. Now, or never. The emperor protects. >>
Logan Grimnar at the last allies council.

emperor_40k

Schism_of_Mars_rescue

Planet: ISTANOR
Sector: "the sapless swamp". Sector 893DA-X449x.TERIOS/s1. Istanor VII° system. Main street from AM kingdom to Capital Ivanor.
Relevance: Primary: keep safe the Adeptus Mechanicus engineers. Secondary: defeat the chaos engine.
Force: Adeptus Mechanicus robot army. Eldar reinforcement deployed, Daikun Imperial Guard army incoming.
Danger Level: High. take field and protect the AM engineers.

Schism_of_Mars_rescue

<< Trust issss good, but it'ssssshhh better don't trust. And to think the worsssst perhaps is a sssh... sshhh... sin, but rarely you'll wrong. I've always said, alwayssssshh.... Logan Grimnar. Power wears out those who do not have it. The gear some time whisssssspering to me that something was wrong. And intermittent signals, signs and omensssss. The God Machine has ...ssshhh... ssssshhhh... shown me the way, so when the fieldmarshal gone to action, we were ready. Us, and only ussssss. For days my robotic legions, led to the battle by the Barons to me faithful under the brave guidance of the Legio Metalica have opposed and hindered the enemy's plans. Without us, Ivanor would already fall. If I had exposed the titan legion on Abeldar, our war would already be lost. sssshhhh... ssssshhhh.... However, HE will not leave hisssss prison of steel. Lacrime Rei, the Warmonger Imperator titan isssss... sshhh... ssshhh... not ready. Already one of the Legio's masters has fallen recently on planet Armageddon, in Hive Infernus, so I heard. You will need to revise your planssssss, that thing, that looming abomination of Nurgle, will be stopped with the support of the Ordinati. You do get my techpriessssstssss in the capital and they will trigger, awaken the machine ssshhhh... sssshhhh..... ssssspirit and will lead them to victory. If there issssss hope, it is placed in them. Three ancient artifactsssss sssshhh... ssshhh... of power and glory rarely achieved by the human race. Deus est Machina. >>
An-Te-Hai-Tung. The Great Blacksmith. Adeptus Mechanicus. Istanor VII° system.

deusest

<< We will fight like furies. An-Te-Hai-tung. We'll bring with honor the insignia of King Minos III°, our king and the yours, Great Blacksmith of Istanor VII°. The crown of power and the spear of knowledge. We'll try not to disappoint you and smooth out the way for the incoming eldar and Gen Daikun forces. Latimerians! Let raise our banners and ready for action! >>
Baron William Latimer, 17th Baron of Muria Citadel, 11° district of Ironbelt.

deusest

ARMY

FIRST ACT.

ALLY FORCES - 4.000 pt
strategy 3


- 4.000pt AMTL robot-engine army Download

CHAOS HORDE - 4.000 pt
strategy 2


- 4.000pt Lost and the Damned army Download

Victory condition: classic tournament
turn lenght: classic tournament
campaign effect: who win will choose for the 2nd act his deploy zone on the short side of the table. In case of a draw, will be random. Who win will have during the 2nd act an extra battle reroll.

dronebattle

<< This world... this world is changing. We must hurry, before it's too late. We must to kill Alexander Ross, and the spell will be broken. Only within the time that fate has bestowed on us. >>
Cuiviénen-Iyl. Alaitoc Farseer Eldar Princess.

theenemywithin_heavenwar

Schism_of_Mars_rescue

Schism_of_Mars_rescue

Schism_of_Mars_rescue

SECOND ACT.

Supplements:
Imperial Navy space ships
Chaos Navy space ship class LUNA

ALLY FORCES - 9.000 pt
strategy 2


- 6.000pt Daikun Imperial Guard SL dropship army Download
- 3.000pt Eldar army (bieltan pattern) Download

Schism_of_Mars_rescue

Schism_of_Mars_rescue

Schism_of_Mars_rescue

CHAOS HORDE - 9.000 pt
strategy 2


- 7.000pt Black Legion on Spaceship army Download
- 2.000pt Traitor Imperial Guard army Download

Schism_of_Mars_rescue

army comparison: download

mission:
A) If the allies had lost the 2 previous battle, or had make a draw and a lost: they must escort off the battlefield, on the opposite side from the entry point only 1 company of 7 transport tanks (where the AM engineers are embarked). the other was captured / destroyed by the enemy.
Victory condition: If 3 or more tanks chimera are destroyed, chaos victory. otherwise ally victory.
b) All other result: escort off the battlefield, on the opposite side from the entry point 2 company of 7 transport tanks (where the AM engineers are embarked)
Victory condition: If 8 or more tanks are destroyed, chaos victory. otherwise ally victory.

Transport tank company Special Unit: the transport tank company can take the following order: march, regroup, advance, double move. They can't do engage order, but can support an engage. The company can't fire directly, or be target of enemy fire. The tank can only be destroyed during an enemy assault (is supposed that the enemy want to capture as many as possibile engineers they can). For stats count as rhino.
turn lenght: until victory

Battlefield:

- field: 120 x 240 cm
- building damage and collapse rule

rossdaikun_ross-changing_step3

<< Istanor VII° will be the synonym of freedom! I, Alexander Ross, Lord and Fieldmarshal of Istanor VII°, declare this. I, the liberator. >>
<< You, minions of the dark gods. You, traitor hangman, slaughterer without soul. You, the one that soon I will kill with my bare hands. >>

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The beasts of Khorne burst inexorable celebrating their orchestra of blood and carnage. Raising their slaughter on the altar of the Blood God.

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Edited by Radgraglio - 14/4/2021, 12:56
 
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view post Posted on 2/6/2014, 11:37

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ACT I.

<< And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends. I have forgotten nothing and my wisdom has expanded far beyond mere mortal frailties. >>
Ahzek Ahriman of the Thousand Sons

Godstzeentch

general_ROSS_changfull

<< My Nameless Master, and if they succeed, if they were to pass... >>
<< Fieldmarshal, don't annoy me with your little unnecessary fears that don't help us for the final victory. We shall attack here the capital until victory! This war must be won now! We'll sink to the bottom our dagger in their heart! I will not miss the book. Never again. The book is worth a hundred of these wars! We will not be alone, Abbadon the immortal made ​​us a gift. The Thousand Sons are on the road, beyond the room of mirages and the scarlet marshes, through the warp meanders, as soon as they find the door... Our victory is now a certainty. We overwhelm them now eighty to one on the ground and eight to one in orbit. Their will be a not so slow death. >>


Godstzeentch

An eldar phantom titan, thanks to their recent victory, following the railway line that from Enrico Fermi terminus lead to capital Ivanor, was patrolling near a small railway station on the route. Sector 893DA-X449x.TERIOS/s1. Istanor VII system. Main street from AM kingdom to Capital Ivanor. The only possible way, here, where early the techpriests must pass to reach safely the capital. The heart of the Sector is, or rather was, the nuclear DER-248.X7 power plant.

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A nuclear explosion was detected fifty minutes ago, a terrifying explosion that disfigured the entire Sector, and probably destroyed the same eldar titan. The nuclear power plant is exploded. But when the first images of the field appear on the allies commanders' screens, the horror shapes in all its majesty. Maybe it was not only the atomic explosion of the nuclear power plant, the power plant itself is now something else, something that is not of this world, not of the materium that obey at the rules of this universe. A hellish nightmare born by the worst nightmare of the dark gods. This world is changing.

//The skull of Agvlatul (the evil tree): Illustration, artwork, and model by Emiliano Cioffi illustrator and singer.

From the ruins of the power plant, from the nuclear holocaust the ground was ripped out from its foundation, for more than a kilometer, plunging the immense concrete cube and the structure itself on its bowels, a seething cauldron of molten death that for brief moments have illuminated the night; the plant itself is open like an egg, an huge skull that now rise from the ground. From its belly other powers took life by the huge detonation shock. Bubbling. Writhing, screaming their horror at the cosmos. Writhing a seed has come to life, and in a few minutes from the heart of central seething a huge corrupted and evil tree rises up to the sky, as if to form a bridge between the cursed ground of Istanor and the reddish and bloody nevernding night. A huge tree, son of Tzeentch, populated of blue and pink horrors and other shapeless abominations, caressing and taking its monstrous fruits, which as faces in agony, swell on it. The evil tree stands in all its majestic, terrifying power. On its middle, in its chest, one huge, gargantic eye. A door, a huge gate from which the divinity itself observes the fate of those who soon will fight to the death. He, the fate's manipulator, the changer of the ways, the supreme deceiver, the Master of Puppets, is here. Tzeentch is here.

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OST - Metallica-Master Of Puppets (Lyrics)


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The tree of Tzeentch.
The ruins around the tree
Around the tree of Tzeentch rest the rubble of what remains of the nuclear power plant. The ruins are populated by whimsical Tzeentch demons that will attack anyone who will be so mad to enter inside, any faction: loyalist or chaos. At the end of each turn (just before the end phase), the formation inside the ruins suffers an "assault" by the demons of Tzeentch. Simply, each unit is hit by an attack within the normal 5+. Put a fire as usual for each casualtie following the common rule and its exception (the daemon don't do fire as casualties). If the unit broke must fall back outside the ruin.

The tree
the tree area itself is an unpassable terrain that block the line of sight too.


The techpriests, on their chimera tanks, are traveling by hours and will arrive, escorted by an eldar army and the divisions of Daikun traveling on their Landing vessels, but now, from the ashes, under the atomic fallout, advance relentless hordes of mutants alongside their unholy war machines, in front ot them, a robot army of the Adeptus Mechanicus leaded by a Knights army. Two robotic armies ready to contend for the battlefield, virtually immune to radiation level that currently can kill instantly any unprotected living creature.

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Rattling tracks, gait of ferrous metal legs, huge steel feet that trample a carpet of radioactive rubble. The skulls and bones of dead civilians crumble into dust under the relentless and unforgiving pace. Inhuman steel with an heart of iron and gears, lead by a handful of men on their gigantic knight-engines. In front of them, the horde of the damned, with all their devilry. Two Huge Lord of Battles crush everything in their path, followed by two companies of diabolical Khorne machines. Yet another tower of Nurgle, now a common sight on the damned battlefields of Istanor; followed by a colorful horde of mutants and beasts of hell: the juggernaut of Khorne.

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Corrupted steel down to its structure, the hordes of chaos advance defiant for the umpteenth time on the battlefield, while the whole world is on fire, in a vicious circle, a neverending night that can change it forever. The victory for the chaos gods now seems obvious; but they must also comply with the laws of fate, and in their pride they don't see fully the threat that is leading them to the final battle, or maybe yes, a battle where the last word will be written upon this Conspiracy, this entire war.

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Victory condition: classic tournament
turn lenght: classic tournament
campaign effect: who win will choose for the 2nd act his deploy zone on the short side of the table. In case of a draw, will be random. Who win will have during the 2nd act an extra battle reroll.

Edited by Radgraglio - 14/4/2021, 12:55
 
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view post Posted on 3/6/2014, 08:27

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Battlefield:

- field: 120 x 240 cm
- building damage and collapse rule

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An unspeakable horror. Huge steps that shake the pillars of heaven, that crush all hope, forward, unrelenting.

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DEPLOY

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Edited by Radgraglio - 14/4/2021, 12:55
 
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view post Posted on 4/6/2014, 19:13

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TURN 1
Initiative: Latd


Epitaph - Doom from Italy
OST - Epitaph - (01) Intro


jpg

<< With the secret codes of the crushed thunderhawk the Enemy now knows our plans, surely they will send sufficient forces in this area to prevent us the passage. King of Fenris. If the techpriests will be caught or killed, the fall of the capital will undergo a frightening acceleration. There is the danger... >>
<< ...the danger to be defeated here, General Daikun. I know. This is the price. The price for our unique, one chance: to win. To get in a few hours our opponents exactly where we want them. >>

jpg

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<< Responsibility is the price of freedom. >>
Elbert Hubbard. 1856–1915.M2.Holy-Terra

OST - Harold Faltermeyer-Mick's Broadcast


<< It has become appallingly obvious that our technology has exceeded our humanity. >>
Albert Einstein. Saints Techpriest in the pantheon of the Adeptus Mechanicus. 1879–1955.M2.Holy-Terra

jpg

<< By the mercy of our God Emperor. Latimerians! That no one comes close to that thing. Stay away from the nuclear power pl... from that demonic abomination. >>
Baron William Latimer, 17th Baron of Muria Citadel, 11° district of Ironbelt.

knight_rappre

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The mechanized hordes of Khorne and Nurgle burst onto the battlefield, with the roar of the engine, with the thunder of huge exhaust pipes smoldering hatred and anger. The massive eye of Tzeentch looks the impressive advances of the Latimer's Robot-Knights, a battalion of armored walkers led by their valiant baron, while in the sky whizzing incredible the doomwing fighters and a Firelord bomber. Wonders of Tzeentch. The huge evil tree casts its terrifying shadow on the ruins and steel. Steel now glowing, ready to unleash its fury. A fanfare of mutability. The Power of magic observe indecipherable destinies ready to tangle, to change, to succumb and reborn. Shadows under an evil eye, everywhere fall its sight, also the curse falls.

Thunder in the night the mortars of the Defilers, an huge bombing that lies between the ranks of the paladin and the thudd guns light artillery, but thanks to the initial entrenchment the adeptus mechanicus formations emerge unscathed.

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The super heavy knights Crusaders advance and open fire in the direct line of sight at the Defilers. The power of three fearsome Quake Cannons joined together, a terrible fire which engulfs two Defilers down into two shrunken and smoking steel carcasses, killing, in thier apocalypse of fire, even a chaos spawn: a mass of tentacles, peduncles and arms that now writhing dying smashed on the ground.

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From the coven of Nurgle rise obscure sermons and damned litanies. An ordeal of corruption that breaks through the real world by the inrush of an horde of plaguebearers that break in Materium, and slowly recovering from the suffered fire, compact and massive the horde advances towards the nearest industrial sector.

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On the left side, the second mobile field gun formation, composed by three thudd guns, moves quickly inside the entrenched refinery, but moments later on the horizon appear a huge tower of Nurgle. Slow and inexorable, moving between ruined buildings, the tower unleash its fire power of pestilence and death on the light artillery, but miraculously only one thudd gun is destroyed. The Emperor protects. Or maybe the God Machine.

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Slowly but surely the battle has begun, steel approaches other steel. Tracks other tracks. In range of fire.

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[CONTINUE...]

Edited by Radgraglio - 14/4/2021, 12:55
 
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view post Posted on 7/6/2014, 16:13

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[...CONTINUE]

OST - Harold Faltermeyer-Main Title(Fight Escape)


In the sky the Tzeentch and imperial aviation watch and study each other, performing both an air patrol control mission, but below them, the wheels of Khorne crush the ground, creating deep ruts like scars on a face already disfigured: the battlefield. A Lord of Battle and a company of Khorne engine advance to the edge of the industrial district opening fire on the mole mortars that have taken refuge there, destroying two artilleries.

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Khorne doesn't hesitate, not what the Baron might expect. While the horde of Nurgle slowly advance, on the right side, near the tree of Tzeentch, the herd of Khorne Juggernaut march outside the ruins of the nuclear power plant, ready to launch the attack, but the Knights army is slow, and the robots, while marching, tread very little road.

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The robotic legion: androids, cyborgs and Knight-engines advances slowly and compact. Dozens of robotic legs, ever larger, shake the ground. The Warhound titan marching reaches the opposite side, patrolling near the tree of Tzeentch, near a company of heavy robot. Outside the ruins, no one dares to enter now, no one dares to challenge those ruins populated by the horrors of the multiform and multicolored God of Change.

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At the center of the battlefield, the second Lord of Battle reaches the armoured army of Khorne and overthrow its firepower against the mole mortars cohort, forcing them to withdraw inside their tanks chimera.

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The Amtl army has lost its foothold in center field.

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Baron William Latimer orders at his Paladin Household to march behind the entrenched refinery, while the rest of his robotic army advances, runs or march trying to gain ground. The Knight Errant hide on the opposite edge of the industrial district, bravely facing the approaching horde of Khorne, while the other companies of robot advance smoothly.

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The chaos war-engines and imperial robots more or less slowly advance. A slowly approach maneuvers, a vulgar clash, ignorant, which will be played on the resistance and the firepower. The two armies are ready to get slaughtered with each other, in a blaze of violence. Soulless machines and machines driven by a damned soul. No. Human. Merci. Only the horror. The horror of a huge eye that vacuous, empty, bloated and indecipherable, fond of the fates of all, distributes equally misfortune, anathemas and wickedness.

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OST - Epitaph - (04) Epitaph


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Tzeentch is here.


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ARMY STATUS END TURN 1: download

TURN 1. end turn.
AMTL: 2 (defend the flag, they will not pass)
LatD: 2 (defend the flag, they will not pass)

Edited by Radgraglio - 14/4/2021, 12:54
 
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view post Posted on 7/6/2014, 17:26

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TURN 2
Initiative: LatD


knight_rappre

The void above the skies of Istanor is a mirthful fire. The thick, bloody, evil, red clouds that loom and are changing the planet occasionally cracking, only to precipitate on the planet huge scrap of space ships on fire, steel behemoths that strive in the vicinity of the planet collapses adrift blazing and destroyed attracted by the gravity force of the forge-world.

knight_rappre

OST - Harold Faltermeyer-Bakersfield(Intro)


<< In three hours, three hours will be here the Allied armies. My paladins. My brave knights. Strive as lions, die as heroes. We need to clear the passage at any cost. >>
Baron William Latimer, 17th Baron of Muria Citadel, 11° district of Ironbelt.

knight_rappre

LORDOFBOTTEDIOCARO

Ire. Steel. Wheel. A bubbling cauldron of silicon and metal under the shade of a sprawling dark and evil sight, without rest or peace.

OST - John Carpenter - Christine soundtrack - Extended


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Still growls the dog of war, echoes on the battlefield the massive bombing of the Plague Tower of Nurgle. A sustained fire that invests two knights Crusader, knocking down their void shields, and the thudd guns mobile field coohort, which is almost wiped out: two light artillery are destroyed along with two tanks chimera.

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The massive Knights crusader regroup shooting far ahead at the approaching Nurgle's horde. Only one of the three quake cannons open fire, and badly, however, destroying a handful of plaguebearers.

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The red sky of Istanor, pierced by hideous and nefarious flashes, shaken by huge explosions, war-theater of a fierce air battle across the continent and into orbit, the red sky of Istanor over the sapless swamp cracks and the Tzeentch flyers falls to prey. The big Firelord bombards the formation of Paladin Knight of the Baron himself, destroying the only flak tank of the retreating mobile field gun coohort, while the knight shields hold up the barrage.

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Behind the Firelord whizzing three doomwings, small and agile, darting and attack the sentinels in reconnaissance, destroying two and sending them on rout. However, the sentinels don't draw back bravely protecting at all costs the front.

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In a few seconds, maybe a minute, the sky is crossed by the rapid trails of the Marauder bombers and thunderbolt fighters, the body of the imperial air force strike against the juggernauts of Khorne, a fierce bombardment, a massive hail of bullets. Missiles whizzing lethal for explode on the battlefield. A firestorm that would have crashed to the ground an entire infantry formation, but when the smoke of war dissipates, only six beasts are on the ground. Juggernaut. Massive beasts. The herd regroup while among its ranks appear evoked hellish hounds, to swell the ranks of the pack.

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the Mobile field gun coohort with the latest mole mortar advances behind the Knights Errant, who stop waiting in order of overwatch. The latest flak in the wake of the coohort has in range of fire the two enemy air formations.

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On the left side, in front of the Paladin knights, the robots are able to complete their approach maneuver, with a march order for both formations. Slow and inexorable they advance, while the Khorne's waregines, all, get ready in overwatch. The machines of Khorne have taked ground and now gain full advantage of the imminent clash. Two Lords of Battle and a engines retinue are ready to fire to anyone foolish enough to get close, patrolling the center field, the industrial district, an intersection of streets and houses, the ideal environment to fight their battle.

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[CONTINUE...]

Edited by Radgraglio - 14/4/2021, 12:54
 
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view post Posted on 9/6/2014, 17:04

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[...CONTINUE]

lodrmalachia

<< To say that the Chaos Gods care about the outcome of this war is simply madness. His followers, but not them. They play with this galaxy, with this whole dimension and all those unknown to us. The Gate... the gate... God Emperor, protects your sons! Forgive me! Forgive us all! >>
Malachia Von Frundsberg. Lord Inquisitor in arrests on space wolves battlebarge

OST - Candlemass - Demon's Gate


Maidens and crows - maids and brides
You that go to your God Emperor - stammering pride,
If you have in your soul - inquisition doctrine,
If the techpriest preaches you - "the eternal decline"
Fear to read - the horrible page
of this unholy carnage.



thatsamaore

This world is changing, Istanor, battle after battle, massacre after massacre, opens its gates to the warp. The demons find now easy the passage into the Materium, thanks to this constant tribute to the Chaos Gods. Crime after crime, the land of the planet is changing, shapes, monsters and demonic figures shouted, angrily knocking at the gates, they want to enter. They want to finally celebrate their victory with their frightening presence. On a world of skulls the chaos powers will resurrect this planet into a new life, a changing world, sculpted from the four dark powers, a forgeworld reborn among the ranks of chaos for rebuild their unholy machines.

thatsamaore

The horde of Nurgle moves toward the right flank, and step by step its ranks are enriched with new demons. Appear the Great Unclean One, along with other plaguebearers. The Greater Daemon of Nurgle spilling a sea of ​​pestilence forward, investing and destroying the last two sentinels on the imperial front line.

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The Warhound titan hidden behind the ruins of the nuclear plant, keeping well away from the Lords of Battle, advances in front ot the Nurgle's coven and unleashes its two light turbo laser destructors. Yet another fire storm, which struck in vain, against the massive demons of Nurgle. Only a handful of plaguebearers fall destroyed, the horde has barely been scratched.

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The 17th Baron of Muria Citadel takes action. At the command of his Paladin knights orders a double move. The giants walker machines are advancing rapidly across the refinery, and directly in front of them, on their line of fire, they fire against the Plague Tower, which, however, comes out unscathed.

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The Tzeentch's aviation seeks disengagement, but is under the fire of the last hydra flak tank, and just as is the case for the imperial one, inside the deadly and evil range of the altar of Nurgle. Before that both formations go beyond the clouds, two doomwings and a marauder bomber crash to the ground, crashed. Destroyed.

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Baron William Latimer boldly leapt forward, to lead his army to victory. The tactical edge, however, is limited, as two knights in full plate facing each other, only the courage to determine the winner. Courage, and luck. The forces of Khorne are perched in center field, ready in overwatch, ready to pour on the right or left flank. The engines roar, the tracks creak, gears writhe angry. The rotating barrels of the machine guns of the Adeptus and dark mechanicus spinning and roaring, raging, both with other extravagant weapon systems. Greedy of destruction. The hammer want to beat the anvil. strike while the iron is hot, and now it is hot, incandescent.

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OST - W.A.S.P. - Wild Child


ARMY STATUS END TURN 2: download

TURN 2. end turn.
AMTL: 2 (defend the flag, they will not pass)
LatD: 2 (defend the flag, they will not pass)

Edited by Radgraglio - 14/4/2021, 12:54
 
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view post Posted on 9/6/2014, 18:01

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TURN 3
Initiative: AMTL


knight_rappre

<< In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now. >>
Archmagos Ultima Cryol - "Speculations On Pre-Imperial History"

daikun_nelson_razoar

OST - Candlemass - At The Gallows End


daikun_nelson_razoar

<< We are approaching the war-zone, General Daikun. >>
<< Any significant updates on the ongoing conflict from the front, Sir Commissar Nelson? >>

IMG_9490

<< Nope. Nothing definitive, the communications is severely hampered by an abnormal activity in the Materium. One thing Sir General: don't draw near that thing. >>
<< No doubt it, Commissar. Not even the entire firepower of our army can break that thing. The Alaitoc army of Til-Rael is following us on the ground. maintain the route and could fate favor us. >>


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daikun_abbey

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OST - Metallica - For Whom The Bell Tolls (Lyrics)


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Tzeentch is here. His gaze cross time, heaven, hope, and flesh. Laborious and buzzing, frantic, hungry for colors and shades. Mocking Weaver of mortal destinies, carpenter of ruin, prophet of cassandran memory, shyster and versed master, lord of a changing perfection. Master of puppets.

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The victory must be taken with courage, torn by force. This is the lesson the barons of Latimer handed down from father to son for centuries, this maybe the reason that pushes the Baron to advance at the head of all his army with his company of Paladins. The Paladin Knights household forward and opens fire at the tower of Nurgle, damaging it, but it's not enough. The tower emerges from the smoke of war and opens up a sustained fire against the knights, destroying one. The huge walker collapse on itselt, its legs broken, destroyed.

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For almost two kilometers away, the Knight crusaders seeing their Lord in danger refuse to advance and heroically march alongside their Baron William, protecting it with their mighty armors from a sure retaliation that would certainly be fatal to him and the paladins household. And the retaliation arrive. A company of Khorne engine advances shooting their rage against the Knights Crusader, that once again hold up thanks at their void shields, that collapse.

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The Baron's army immediately seek a diversion, two fighters thunderbolts whizzing in the sky, eluding the Tzeentch's aviation, and attack from a safety distance the juggernauts of Khorne, without causing damage. The juggernauts' armor bring the name that bear.

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However, although the chaos's aviation was duped by a clever imperial marauder bomber maneuver, the last one, the mechanized horde of Khorne advances relentlessly. The first Lord of Battle, with two long hellish horns which decorate its hideous mechanical face, advances and opens fire against the robotic legions at the horizon, causing muddle and bring down one.

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The mobile field gun cohoort still operating with its tanks chimera, seeing the imminent chaos' army advance, anticipates the opponent move with a march to protect the Knights companies: Paladins and Crusaders, forcing the coven behind the Nurgle's tower to approach it. An unequal assault, terrible, all the chimera tanks are destroyed under the support fire of the Nurgle tower and the Khorne's engines, the cohoort is completely annihilated, but the most imminent danger was averted.

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Both company of robots: the medium as the heavy ones don't coordinate their action, don't march towards the Baron, being forced on their front line. A rain of lascannons hits the horned Lord of Battle, without scratch it. The Baron is alone, alone among his best.

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[CONTINUE...]

Edited by Radgraglio - 14/4/2021, 12:54
 
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view post Posted on 14/6/2014, 16:59

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[...CONTINUE]

OST - Metallica - Creeping Death


The coven of Nurgle, to everyone's sight, abandons the opposite direction which was marching, and with a fast movement joins the pantagruelic advance of the infernal Khorne's waregines. The Khorne and Nurgle army now form a single battle's force, facing with this maneuver only half of the adeptus mechanicus army. The Great unclean one, rotten giants among its plaguebearers, vomits a sea of iniquity against the company of red heavy robots, confusing and even more hampering their operations, that fail to activate. The robots company try to follow the center field, but failing their activation too are able only to approach the industrial district on center field.

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Now it's the turn of the juggernauts of Khorne. Grunts, roars of hell, the earth trembles. The herd begins its run toward the opposite side, challenging the overwatch fire of the Warhound titan, that unleash for the second time its two turbo laser destructors. A dozen hellish hounds are killed along with a couple of juggernauts, but their run is unstoppable, and finally come to stand behind the diabolical machinery of Khorne.

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The second Lord of Battle advances, moving near the horned one. Its terrible firepower unleash against the Knight errants, and one knight under a storm of bullets crashes from behind, destroyed, thus preventing the other two any action.

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With a deceptive advance, the second company of Khorne war engine move around the nuclear power plant in ruins, the abominable eye, the monstrous tree of Tzeentch. A sly move that rip the victory from the baron's hands and his defensive tactic: the front is too wide to be protected.

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With the arrival of the second Lord of Battle the tactic of the Dark Mechanicus army is now revealed. After a false linear advance on the front line, thanks to the speed of the Khorne's engine, the whole chaos army is preparing to face and overwhelm, first, the Baron himself, and once killed his army of robots, approaching them in two different waves. Now, only the courage and luck will acclaim the outcome of this confrontation.

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Only courage and luck. The Baron and his knights are ready to fight, aware of the Eldar and Imperial incoming reinforcements, but unaware of the true proportions of those enemies. It will be a tough, long day for the house of Latimer. Only now, in front of them, two terrifying Lords of Battle, side by side. A vision worthy of their worst nightmares.

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ARMY STATUS END TURN 3: download

TURN 3. end turn.
AMTL: 1 (defend the flag)
LatD: 0

Edited by Radgraglio - 14/4/2021, 12:53
 
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view post Posted on 14/6/2014, 17:49

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TURN 4
Initiative: AMTL


adeptimechi3ed4rdsad

Toll the Great Bell Once!
Pull the Lever forward to engage the
Piston and Pump...
Toll the Great Bell Twice!
With push of Button fire the Engine
And spark Turbine into life...
Toll the Great Bell Thrice!
Sing Praise to the
God of All Machines

- Excerpt from the Catechism of the Autoculus of Mars.

OST - WASP...Restless Gypsy.


Flesh and steel. Beasts of iron with an artificial soul, and other possessed by immaterial powers. And one eye. A unique and absolutist vision that doesn't allow contradiction. An anathema that hangs over everything. Reinforcements are coming, the gauntlet has been launched to fate. The Baron of Muria tightens a cohort in the midst of his best and prepares to triumph or die. The tactical victory is now passing at all.

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Suddenly the night grows darker, the red turns to black for a few, long seconds, and an immense shimmer of iridescent colors, saturated luminescence, diffuse an aurora borealis casts from the immense eye, the tree of Tzeentch, and ominous, long shadows on the battlefield. A few moments, enough to confuse the army of Knights.

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The Lord of Muria orders the assault, but his paladins, dazzled by the spell of Tzeentch, don't follow him, and it's too late. The paladin household is forced to fall back on the horizon while the herd of juggernaugt launches the assault along with the Khorne daemon-engines against the knights Crusader. There is no battle. The massive Crusaders fall one after another, destroyed in a brutal clash of iron and anger.

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The robots near the refinery prepare an overwatch fire to defend their baron, while on the opposite side a hellish Firelord comeback upon the second company of robots destroying a couple.

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After the rapid wake of death of the Firelord dissipates, the Imperial aviation is called immediately into action. Start the marauder bomber, orphaned of its teammate, previously felled, and behind it two thunderbolt fighters. A massive attack group strikes for the umpteenth time on the juggernauts that once again resist the shock. Only a dozen daemon hounds falls to the ground defeated. In their wake, the last doomwing tries to intercept them, fortunately missing its target.

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Explosions and clang of metal. The battle rages. Thunders relentless the Nurgle's mortar, the immense tower of the corrosive Nurgle's firepower strikes on the robot near the refinery, destroying a couple and forcing the others to flee. At the same time, a Lord of battle unleash its rage against the red heavy robot, forcing them to fall back too. The Baron's robot front is collapsed, the robot retreat to consolidate their position near their deploy zone.

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The peril is imminent, and need another tactical effort. It's the time of the Knights Errant, that march and go behind the paladins, hiding behind the refinery, performing in this way a patrol maneuver on their primary objective.

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The robotic army of the Adeptus Mechanicus begins to trudge, to lose ground. The anathema, unholy Tzeentch's anathema, has fallen on them. Advance boldly the second Lord of Battle, the horned one and fire against the last medium robot cohoort, previously attacked from the firelord, and destroying another two robots force it too to retreat. The retaliation arrives fast, with the substained fire of the blue heavy robots, but the Lord of Battle hold up at the lascannon's firestorm. Advance the warhound titan too, now forced to advance for not loose ground and give the victory at the chaos forces, it advance and open fire against the Khorne war engine with its two light turbo laser destructors, weapons ineffective against such a giant of steel and anger.

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The second Khorne daemon-engines company concludes the bypass of the ruins of the nuclear power palnt and approaches the legions of robots en rout, creating disarray and breaking down another robot.

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The clash, if it were not for the imminent arrival of reinforcements, would now come to a standstill. The horde of Nurgle, gurgling demons, advances and opens fire on the Baron and his Paladins, who are resisting, stoically, with his back to the refinery. At the mercy of the events now. William Latimer looks the sky from his cockpit, hoping to guess from which front will come up his hope. The Baron looks at the sky, when the sky is torn! Huge spaceships emerge from the thick scarlet clouds, on their gray hulls glitter the imperial eagles, but just as with horror, emerges as the face of the devil in person the black outline of the class cruiser space ship Luna of the black legion. The real battle is about to begin. The Baron looks at the battlefield, and thinks he has failed. Victory did not come. Now, he have to save the honor, let it die.

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The end is near. The end is here.

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ARMY STATUS END TURN 4: download

TURN 4. end turn.
AMTL: 1 (defend the flag)
LatD: 1 (defend the flag)

IMG_9594

PLAYERS DECLARE: DRAW
Military result: lesser chaos victory
Tactical result: draw
DRAW



Edited by Radgraglio - 14/4/2021, 12:53
 
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view post Posted on 15/6/2014, 12:10

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act14_act1_ending

IMG_9559

OST - Metallica - The Thing That Should Not Be (Studio Version)


The techpriests arrived at the gates of the sapless swamp in their camouflaged vehicles: a rhino formation painted in black and a second order tank detachment with the hideous chaos glyphs painted on their sides. One simple trick to escape retaliation by enemy aircraft and space ships in orbit. Simple as effective, but now the battleground of Sector 893DA-X449x.TERIOS/s1 is the last mile. A final, narrow passage made ​​of fire and death. A seething cauldron, ready to explode. Beyond, after a few tens of kilometers, the secret passage that will lead the techpriest, through mileage underground tunnels, within the walls of Ivanor, the capital of Istanor, under siege. The only way to get past the hordes of attackers. Their last mission is one: go through the eye of the needle.

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daikun_nelson_razoar

<< General Daikun, Gen... Oh my... >>
<< No, Commissar Nelson. It's not HIM. That thing is... is... is not of this world. We enter the field, Let follow the approach's plan and wait for the arrival of the Eldar army. We will fight at the border, at the border between Materium and Immaterium, today. We need to gain ground. The techpriests must be protected by all detachments and... a... and... stay away from that thing! >>


daikun_nelson_razoar

IMG_9561

<< The techpriest's tanks are behind us, Gen. Daikun. Ready for action. your "tactic of the mole" used at Hopepeak was a success, but maybe here we need something new. It's an honor to fight at your side, mortal General. Alaitoc army! Our destiny, today, is not behind us. Our destiny is in front of us! And we accept the challenge. Today we will shake the dark gods. >>
Til-Rael, autarch and son of Cuiviénen-Iyl. commander of the eldar forces on "the sapless swamp". Sector 893DA-X449x.TERIOS/s1.

OST - V The Final Battle Theme


The red, bloody, devilish neverding night is torn. Slowly, an imperial devourer class vessel with two class buffalo and a trident make their entrance on the battlefield, crushed by the immense shadow of an immense as hellish tree. A horror outside the laws of time and space. Frantically run fast messages between the imperial spaceships, when the horizon is torn again, spewing a huge ship of the black legion. A class Luna, an aircraft carrier, a cruiser with ground assault capability. A hellish abomination of ancient times, the legacy of the glory of the great crusade. A class Luna Leaves the apocalyptic conflict in orbit to erupts in the field projecting a long, deadly shadow over the Paladin Knights leaded by their Baron, William Latimer, who discovered with horror of being on the direct line of the enemy mass advance. The end is near. The end is here.

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The imperial fleet that transport General Daikun and his army enters the battlefield and unleash their firepower against the Khorne war engines that are blocking the adeptus mechanicus retreat route. A firestorm that reduces at shred steaming the steel beasts.

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But the shadow of the Luna falls on the Knights army and for them is the end. Wide panel-doors open showing rows of unlimited range missiles. Dozens of guns target their objectives. A few moments of silence and the refinery caught fire. The flying battle fortress unleashes his wrath. The knight is cut down like flies, fall under the hammer of a raging fire.

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From the apocalypse of fire only the Baron, damaged, one Knight Paladin and one Errant escape in flames, alive only thanks at their knight shield. The Baron fall back on the route of the incoming allies reinforcement. An apocalyptic battle is about the begin. He closes at coohort behind the ranks of his unstoppable robots, but he was defeated under a red sky, a neverending night.

IMG_9608

Edited by Radgraglio - 14/4/2021, 12:53
 
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view post Posted on 16/6/2014, 08:34

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ACT II

<< Like the great storm of the Horus Heresy, the forces of the True Gods will descend upon the Emperor's minions. The stars will tremble at their passage and the mighty armadas of the Warmaster Abaddon will bring annihilation to a hundred worlds. Know this, for these things will come to pass. >>
Constanze the Prophetess, burned as a Heretic 687.M38.

lsftb

Planet: ISTANOR
Sector: "the sapless swamp". Sector 893DA-X449x.TERIOS/s1. Istanor VII° system. Main street from AM kingdom to Capital Ivanor.
Relevance: keep safe the Adeptus Mechanicus engineers at any cost.

Supplements:
Imperial Navy space ships
Chaos Navy space ship class LUNA

ALLY FORCES - 9.000 pt
strategy 2


- 6.000pt Daikun Imperial Guard SL dropship army Download
- 3.000pt Eldar army (bieltan pattern) Download

OST - Metallica- Disposable heroes with lyrics


Unmentionable presences scratch, beat, whisper, whine at the door of the Materium, crawl, swarm, crowd in search of a breach that hour after hour is getting bigger. They want to enter; and if victory will not come quickly, they will.

lsftb

lsftb

lsftb

lsftb

lsftb

CHAOS HORDE - 9.000 pt
strategy 2


- 7.000pt Black Legion on Spaceship army Download
- 2.000pt Traitor Imperial Guard army Download

mission:
A) If the allies had lost the 2 previous battle, or had make a draw and a lost: they must escort off the battlefield, on the opposite side from the entry point only 1 company of 7 transport tanks (where the AM engineers are embarked). the other was captured / destroyed by the enemy.
Victory condition: If 3 or more tanks chimera are destroyed, chaos victory. otherwise ally victory.
b) All other result: escort off the battlefield, on the opposite side from the entry point 2 company of 7 transport tanks (where the AM engineers are embarked)
Victory condition: If 8 or more tanks are destroyed, chaos victory. otherwise ally victory.

Mission Result: B (as for previous results)

Transport tank company Special Unit: the transport tank company can take the following order: march, regroup, advance, double move. They can't do engage order, but can support an engage. The company can't fire directly, or be target of enemy fire. The tank can only be destroyed during an enemy assault (is supposed that the enemy want to capture as many as possibile engineers they can). For stats count as rhino.

turn lenght: until victory

Battlefield:

- field: 120 x 240 cm
- building damage and collapse rule

Army comparison starting point: download

OST - Metallica - Welcome Home (Sanitarium) (HD)


lsftb

Edited by Radgraglio - 14/4/2021, 12:52
 
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view post Posted on 16/6/2014, 12:15

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TURN 1
Initiative: CHAOS HORDE


griinquisit

<< You will regret it, You'll bitterly regret for had stopped my hand. Only the incendiary mercy of the Inquisition remit will be able to silence all this. This system is lost. Hand me the book, or burn it. And burn everything! Let order at all the imperial navy to fall back making scorched earth of this entire star system! I invoke the Exterminatus. >>
<< There is still a margin of victory, Lord Inquisitor Von Frundsberg, and as long as this margin will be given, I will do everything possible to avert it! >>


700MAPPA-UNIVERSO5

700MAPPA-UNIVERSO5

OST - Metallica - Leper Messiah (Studio Version)


griinquisit

<< So it's true. The codes retrieved on the space wolf royal thunderhawk are still operating. They are moving on from here, as deciphered. Which means... That soon the book will be in the Capital. What they think to have achieve here with this ridiculous alliance. Will not pass three moons after their defeat that they'll be back in each other's throats for the mere survival who knows in what other hole in this galaxy. Take no prisoners. I want the head of the eldar queen's son and that of General Daikun on a silver platter, and the techpriests in fetters at my feet, we will raise their heads on high spears in a few hours when we'll march beyond the solemn Ivanor's gate inside the capital. >>
Nameless.

griinquisit

The imminent arrival of reinforcements from both sides and the irruption of their fleets in the battlefield, however, don't loosen the pressure at the center of the field. The horned Lord of battle opens a sustained fire against the Warhound titan, breaking down all of its void shield and damaging it once. The Warhound titan, who survived the firestorm, with a quick movement goes behind the ruins of the nuclear power plant and destroys the last defiler before it can shoot. The battle has begun again, it don't have wait long. The battle is a seething cauldron, a fire on which is going to be thrown more gasoline.

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The initiative is now in the chaos multiple tentacles. Forward the second Lord of battle and the plague tower, along the Nurgle's coven. A massive advance that moves the front axle to center on the new approach of the enemy. A movement done also to create space at the imminent landing of the Luna class and to force the adeptus mechanicus army further behind. The robots, fearless, relentless, hold ground, don't know the human fear, but they are destroyed, one after another, their ranks are thinning. The Baron of Latimer is forced to retreat taking place a mile back to the entry line of the Allied reinforcements.

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The company of blue heavy robots in the industrial district prepares an overwatch fire, to keep busy and to consolidate its position. Only outpost in the chaos next advance, while the second company of robots moves and reach the rest of the army, but are forced to retreat after suffering the attack of a Khorne daemon engine detachment.

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From the class Luna ship, from the side of the starship, opening huge doors and two bombers hell talon whizzing out from the monster's belly, throwing itself on the robot's army, destroying yet. At the same time, two death wheels move forward on the battlefield, darting in front of the incoming reinforcement horde. Their battlecannons hit repeatedly the army of robots in disarray, adding destruction to destruction.

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Now is the air force to reach the battlefield. In the skies in the vicinity of the field an imperial Marauder bomber and a thunderbolt squadron perform a maneuver of patrol air control, and so do a traitor marauder bomber squadron along with three black legion swiftdeath fighters. whizzing high the planes in the sky, peering, studying, being very careful to don't get closer to the flying behemoths proceeding at low altitude onto the battlefield. From the deadly dance in the red sky of Istanor, however, three quick as the lightning eldar deathwing fighters dart on the battlefield and attack the horned lord of battle, damaging it.

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The opposing armies are about to take place, the eldar army of Til-Rael begins to loom on the horizon. On the opposite side, the hordes of the black legion advance along with a mechanized army of the traitor Imperial Guard of Aleksander Ross.

griinquisit

[CONTINUE...]

Edited by Radgraglio - 14/4/2021, 12:52
 
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view post Posted on 20/6/2014, 07:04

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[...CONTINUE]

IMG_9624

OST - Epitaph - Ancient Rite


Slow, massive, awe-inspiring. A devastating vision, an unmanageable monster, uncontrollable. In a safe area close to the chaos deploy zone the class Luna ship begins to advance, falling and losing altitude. Meter by meter the huge ship approaches the ground, while from the bottom of the ironclad, huge protruding metal supports emerge to hold it on the ground. The black legion ship has touched the ground, and now its gates open. Slowly, the armies embarked advance taking place. A decimator, rhinos and marines, raptors, warbikes. A whole army takes position following tactics as old as lethal: an entire black legion army.

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The huge landed ship open fire on the Warhound titan with his long-range weaponry. Unlimited range as devastating missiles hit the titan, along with two broadsides of Defence cannons. Partially destroyed, but miraculously still standing the Warhound titan fall backs disappearing completely behind the horrible tree of Tzeentch.

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Yellow and blue. A blue and yellow wave lands on its anti-gravity vectors on the battlefield, on the opposite side from the chaos advance. The Til Rael's army, the son of the Alaitoc princess arrived, escorting among its ranks the two techpriests companies. The die was cast, the game really starts.

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The imperial fleet advances, two buffalo and the trident slowly move forward bypassing the tree of Tzeentch, while the enormous devourer class dropship starts its landing maneuver over the eldar's front line but behind the other three spacecraft at high altitude. The huge rear door strikes the ground with a solid thud, and slowly the imperial army take position on the adjacent hill: a stormtrooper platoon on valkyries, a leman russ company, a shadowsword, a baneblade and the mechanized infantry detachment of Daikun gain ground, and neatly deploy creating with their presence an entire front.

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The devourer, landed, point the volcano cannon on its top against the horned lord of battle and opens fire. A powerful cannon shot cross the battlefield and hits the huge iron daemon, forcing it to fall back severely damaged near the ruins of the Eldar phantom titan. Who destroyed the phantom titan? Even ask each others the allied generals, but the shadow of the doubt that has fallen under a curse of the immense eye of Tzeentch takes hold. The filthy and infernal presence emerged from the ruins of the nuclear power plant looms over the battlefield, transcending the entire battle on another plane of existence. A clash in a no man's land, in a swamp at the border between the Materium and the Immaterium. In the eye of the storm.

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The dust thickens when all the chaos reinforcements enter the battlefield. A traitor imperial mechanized army moves among the armored divisions of the black legion: two columns of land raiders and another death wheel; while on the road leading to the railway station two baneblades advance. The invincible armada is here. With strength, with anger, with the power of the numbers and under the mocking laughter of the dark gods; among all the iniquity the evil hordes arrive in the area to catch their prey: the techpriests; and snatch them from the meager resources of the besieged capital defender of Ivanor. The codes retrieved on the crushed thunderhawk were correct.

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ARMY STATUS END TURN 1: download

TURN 1. end turn.
Techpriest's transport tank destroyed: 0
techpriest's tank rescued (out of the battlefield): 0
Victory condition: not achieved

Edited by Radgraglio - 14/4/2021, 12:52
 
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view post Posted on 20/6/2014, 09:45

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TURN 2
Initiative: ALLIES


<< The whole war is a nuisance. >>
Giovanni di Giovanni de' Medici. 498-526.M1 Holy-TERRA.

daikun_nelson_razoar

In orbit above the sapless swamp fighting a furious battle. The allied spaceships keep the enemy engaged with continuous sorties and head-on collisions, keeping them busy as much as possible to avoid, each other, the orbital support in the ongoing battle. Every so often fall on the battlefield, like shooting stars, like incandescent meteors, burning wreckage of warships in flames. Others, like dead bodies in a river that will lead to nothing, others begin to wander, cold as the death, in the cold empty space.

daikun_nelson_razoar

daikun_nelson_razoar

<< Commissar Nelson, my friend. I think... I believe that today we die here. I would rather get a good and last fuck on Abeldar. >>
<< If it should serve to bring out these damned engineers of this trap, Sir General, then our death would be good and right in the eyes of our God Emperor. >>
<< Nelson? >>
<< Yes Sir? >>
<< Go fuck yourself! >>


OST - Brotherhood of Man


daikun_nelson_razoar

<< It's cold. My feet are freezing. I feel sick. And I want to die. Oh my God Emperor. Suddenly I was nailed on a numbness, a sense of scary worthlessness. Perhaps it's the fault of this dark diabolic rain. Those boughs seem hangmans pendants from the sky. My buffalo dropship is approaching the enemy frontline. I don't know when we'll deploy. Nothing sounds, no voices. Nobody who to speak, my comrades rest silent, struck dumb by the infernal presence of that tree. I don't believe that a man could get to feel so alone. But that takes me. Go to hell, whiskey! I'll know, drug of the poor that give courage. I already know what it means to have our hands trembling, and the liver that breaks out! Whatever happened to all my dreams? Where are the horrors of the imagination? There is only the reality, now, more horrible than any nightmare. But what have I done with my life? Lost to dissolve the nightmares of others, and my nightmare is always here. Anonime, useless. Mirages of mirage. I'm a failure. In everything. I remember now the voice of an old man met years ago... There comes a time, he said, when you die... so just because you no longer want to live. >>
++ Divisio Astra Telepathica.
++ Evil influence of the chaotic tree on private Bi26768-AF644610.AR eighteenth assault regiment of General Daikun.
++ Risk of infection.
++ Raised psychic barriers at the highest levels: Level 5.
++ Risk of a psychic collapse of the entire army.
++ Direct order from the Holy TERRA.
++ Inquisition approved.


daikun_nelson_razoar

A rampant horror, a psychic wave generated by the mere malignant presence of the tree, an eye that all curses, everything damns, everything drags into despair. The armor of the imperial soldiers protects them from the terrible levels of radioactivity present in the field, but can do nothing against the horror that come from the warp.

One hundred powerful psychers, in a dark dome of a lost Church in the Holy TERRA, in unison focus their thoughts and their powers in a single, immense dome of energy to curb the excessive power of Tzeentch, the tree that gives off an evil aura of despair and madness. But for how long they can hold? Soon, very soon the weakest among them will burn alive, consumed by the unbearable sight of the God of Change, a terrific price to pay. From the distant Holy TERRA magicians and great psychers fight in the immaterium their battle for the planet Istanor. A battle in the shadows, in the dark of the same allies commanders. Gray eminences, at the edges of humanity, torn from the immolation for the eternal life of the God Emperor of mankind, fight alone in the dark.

daikun_nelson_razoar

daikun_nelson_razoar

The initiative is in the hands of the allies, finally, but the tactic result is useless. The Baron is forced to make a last and extreme march to escape retaliation and to consolidate among the Allies lines, while behind him the Tower of Nurgle finally opens fire beating the front. The heavy red robots retreats, other robots are destroyed, the last of the auxiliary chimera explodes and the last knight errant reaches his Lord retreating him too. With a terrific cannonade the latest robotic front collapses.

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Only one robots company still holds ground, are the heavy blue robots that advance in the central district, opening fire against the advancing horde of Nurgle between the building, but the horde moves towards the psychic tower crushing the last remaining droids in disarray.

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The battle still rage, the approaching armies are respectively advancing creating a frontline, when from the landed class devourer a missile storm is unleashed, directed to the horned Lord of battle. Another time the Khorne super heavy war engine is damaged, that rampage furious in a random direction, only for retreat behind the incoming black legion army. The horned Lord of battle now take part of the second line. The chaos first line take form on the vertical line of the industrial district, vital center, tactical outpost of vital importance for both sides.

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Now advance at high altitude the Trident class ship, the vessel moves forward and opens fire on the second Lord of Battle, damaging it with his long-range defense laser...

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But the lord of battle quiclky reacts with fury, advancing among its daemon engines unleash its firepower against the blue heavy robots, destroying two and forcing them to retreat, but the robots don't move, fearless, backs to the Tzeentch tree.

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The two Buffalo class ship advance and fire against the Lord of Battle, the mission is only one: forcing it to flee, but their firepower is not sufficient, and the iron beast hold ground, raging its hate at the horizon. On the ruins of the recent battle between robots begins to take form the theater of the impending massacre.

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[CONTINUE...]

Edited by Radgraglio - 14/4/2021, 12:51
 
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25 replies since 15/10/2013, 12:25   3489 views
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