Epic Armageddon Total War

20 - Istanor - The neverending night, The trap. The last battle of the conspiracy to kill the enemies leaders and thwart the civil war.

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Radgraglio
view post Posted on 19/12/2014, 00:48 by: Radgraglio

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TURN 3
Initiative: CHAOS HORDE


OST - Silent Hill 2 Siren


amsrongract14

<< The ancient artifactssssss... ...ssssshhh ...have been awakened. My techpriestsss... ssshhh ...have blown into their heart the breath of life. King Minos III, preserve them in the certainty that never, never again will be rebuilt, make good usssssssse, assssss ...ssshhh it will be esssssssential to cope the preponderance of the enemy, and the corrupted arrogance of the Legio Cariosus. Hail! Ordinatusssss! Hail! Hail! Hail! Deus est Machina. >>
An-Te-Hai-Tung. The Great Blacksmith. Adeptus Mechanicus. Istanor VII° system.

Behind the bastion of the Astra Militarum, from the rear gate a predators, vindicators and warbikes detachments advance neatly, well protected inside the fortress fell into treacherous hands, while in the sky the silhouettes of a Thunderhawk is approaching , full of its deadly cargo of skyclaws while on Gylfarheim, the battlebarge of Logan Grimnar, flagship of this mission, a company of terminators is preparing into the teleport room, solemnly. But their time is not yet come.

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On the battlefield hovers a fake peace, a calm dictated only by the recent holocaust of the intercontinental missiles sector. But the earth trembles again, and this time aren't aftershocks of the recent explosion, but the mighty gait of the Legio Metalica and Legio Cariosus, which entrance is now imminent. The gigantic shadows of the worlds destroyers already loom on the devastated horizon.

The city is a ghost of concrete and steel, a few, fleeting shadows slip in the dark rapids along the empty buildings, the cold basement. Fools, abandoned, and desperate. Outlaws or just unfortunate, abandoned by fate, alone among the diabolic warp's hordes. The roof of the Royal Borough is a moonscape, annihilated, destroyed and unrecognizable, with fire pits that bubble in its bowels, swelling reddish plumes of smoke that merge themselves in the reddish neverending night. Let's call it: it's hell.

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OST - Conan "secret of steel"


grimnanddaikun

<< General Daikun, show me the strategic layout, approach lines and times of our and their reinforcements. >>
<< King of Fenris, these are approximately the more realistic projections. In the hours in front of us these are our incoming forces, dangerously disengaged from the many open fronts of the city, these, however, the enemy forces. And thank at the heroes of the Thermopylae sector, who are hour by hour slowing the enemy advance, with skirmishes, ambushes and sabotage. >>
<< Very good, General. By this time we must triumph. Fate, Óðinn or if you prefer the God Emperor, one and only chance is used to give. Nothing more, nothing less. >>
<< One is not many, two are too many. King of Fenris. >>


OST - CoD: Modern Warfare 2 Soundtrack - Whitehouse Battle


The sirens of the royal district sound wildly, while three colossal Firelord bombers of Tzeentch swoop on the loyalist outer gates, causing a huge massacre. The panic overflow on the ramparts. They will return, this is just the beginning. Nothing could the hydra flak tank, destroyed it too under the bombardment.

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From the Royal palace, a night spinner troupe jump out and overpass the walls, marching inside a ruin, approaching the enemy outer gate, while, at the same moment, the black legion army advance and take place in the inner courtyard of the Astra Militarum HQ. At the gates of the fortress an army is gathering, waiting for the invasion signal: predator, warbikes, vindicators.

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The answer of the Allies is immediate on the skies, and a huge flock of ork fighta bomma joins the squadron already in flight, unleashing, upon the plasma annihilator ground cannon in chaos hands, fourteen ork fighters, but the void shields hold their missiles storm.

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The traitor artillery company opens fire again, unleashing it too a terrible firestorm upon the outer gate, previously bombed by the firelords. The infantry company regroup, but is decimated. The structure itself is damaged, barrage after barrage.

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All the infantry detachments, traitor and loyalist, of the imperial guards and the lost and the damned confirm their overwatch orders, both, within their fortresses, in the space ports and outer walls. Thunder the cannons, rabid. Whizzing dozen missiles in the sky, and the sky itself is crossed by raptors with their deadly cargo.

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From the Royal Palace, the manticores again answer launching the first, massive bombing on the outer walls of the chaos forces, killing many soldiers and damaging the walls; followed shortly thereafter by the arrival of Ignis Divine, which occupies the ruins quickly escorted by a Windriders warhost. The mighty volcano cannon terrible thunders, crumbling a large block of the walls.

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Gargarism, the warlord titan of Nurgle, now on the opposite side respect to Ignis Divine, fast move and occupies the plasma annihilator ground cannon, thus making unconquerable the objective for the thunderhawk in flight full of its forty skyclaws. It is forced to abort the mission. At the moment.

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Once again, the heavy ground cannon, in the allies hand, targets the Psychic Tower, and with the second and last terrible cannonade the tower collapses, in a cloud of gray smoke and crumbling concrete.

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The battlefield is shaken by massive explosions, while reddish columns of smoke rise from the seething central sector, including tremors and plasma warheads internal explosions of the destroyed silos area. The leaders, loyalists and traitors, scrutinize grim, studying the opponents moves, and starting to plan an assault route. The point where the anvil and the hammer will strike.

And the hammer, the anvil, for both is coming. The gods of steel is coming. They come from the far Schism of Mars, they come bubbling plasma and rage, come to destroy everything, come to do justice.
And justice, for those who look, today, he has, and he will have more than he expects.

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Hour by hour, the Royal sector is slowly coming disfigured, devastated by a clash that will annihilate it. If this is the last page of this dirty war, it were written only few lines.

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TURN 3 - OBJECTIVES

ALLIES Stronghold: allies hand
ALLIES HQ's Huge Gates: allies hand
ALLIES Space port: allies hand - 1st turn.

CHAOS Stronghold: chaos hand
CHAOS HQ's Huge Gates: chaos hand
CHAOS Space port: chaos hand - 1st turn.

Missiles Silos area: DESTROYED
Heavy Ground cannon: allies hand
Ground Plasma Annihilator - size chaos: chaos hand - regroup
Ground Plasma Annihilator - size allies: allies hand - overwatch
Psychic tower: DESTROYED

VICTORY CONDITION: not achieved (check from turn 25 on)

Incoming reinforcement: download

Edited by Radgraglio - 14/4/2021, 12:18
 
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57 replies since 15/10/2013, 12:31   7018 views
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