DEPLOYFULL ARMY COMPARISON:
downloadTURN 1, FIRST DEPLOY:
downloadThe traitor hordes inexorable advance, leaving behind rubble and smoking ruins. The massacre and the terrible destruction create earthquakes in the Immaterium, increasing the red curse that grips the planet. On the horizon, the loyalist scouts can see dozens of heads emerge from the battlements of the outer gates, imperial helmets, but it's only an appearance. Behind the imperial guards lurk the dark and blasphemous unclean forces of chaos.
Behind the front line barricaded on the outer walls are the cultists of Nurgle, perched in the space port. The long shadow of a Deathwheel and of Gargarism, the warlord titan, loom over them. Behind, the massive Astra Militarum stronghold.
Inside the bastion, the liberator and his nameless mentor, arrived in person, to lead their armies to victory. The walls are covered with a thick imperial infantry company, while on the courtyard a company of basilisks and a bombards support detachment are preparing to unleash a firestorm on the sector. Perched on the bastion the storm troopers are ready to pounce out flying on their valkyries, while a forlorn hope detachment, behind the imposing gates, is ready to go out in the street, and take up the precious plasma annihilator ground cannon.
Gargarism, massive and putrid, is between the fortress and the space port. Ready, versatile, waiting. In front of him an imperial palace has changed under its steel eyes. The magnificent Hellenic statues have mutated into iron simulacra, obscene champions of chaos while hundreds of hands are preparing to hoist flags and obscure symbols, making waving, for its joy, an immense tapestry of Nurgle, to greet the Legio Cariosus, since come here. The magic of chaos is changing the materium, and if the spell will not be broken, with the death of Alexsander Ross, the liberator, within a few days the entire planet will be lost forever.
The chaos forces have taken place. A black legion Thunderhawk flies over the sector, while a company of terminators is ready to teleport to the planet. The clash will burst cruel, flaming. Devastating.
While the traitor forces occupy the area closest to the Astra militarum fortress, the loyalist imperial guards, Daikun's regiments together with the forces of King Minos III, deploy on the outer gates of the royal palace. An infantry company occupies the outer gate itself, while a mechanized infantry detachment is perched in the space port. Behind them, the imposing steel giant, Ignis Divine, on the horizon. Threatening.
The gates of the royal palace is silent, while its walls are colored yellow and blue. The Alaitoc have come out in force to defend it. Dozens of bronze statues tell of a glorious past, while the two major founders of the Hellenic dynasty dominate the sides of the gate, a symbol of glory and wise past and present.
Behind the palace's gates, glittering gold, behind the imperial eagle a Windriders warhost is ready to throw over the walls, to occupy the respective plasma annihilator ground cannon. Behind them, two revenant titans, agile, watch the sides of the royal palace's inner gates. Like two guardian angels.
The Loyalist forces have played their cards, after a brief but intense discussion, the loyalist commanders, an improbable jumble, designed his plan. The swooping hawks are going to get on the battlefield. Ivanor city already falters, bombed, shot in the heart, vacillates between the glory and oblivion. Today, will be written his most glorious page, or its last. For ever and ever. Amen.
OST - V The Final Battle ThemeTURN 0 - OBJECTIVESALLIES Stronghold: allies handALLIES HQ's Huge Gates: allies handALLIES Space port: allies handCHAOS Stronghold: chaos handCHAOS HQ's Huge Gates: chaos handCHAOS Space port: chaos handMissiles Silos area: freeHeavy Ground cannon: freeGround Plasma Annihilator - size chaos: freeGround Plasma Annihilator - size allies: freePsychic tower: freeVICTORY CONDITION: not achieved (check from turn 25 on)
Edited by Radgraglio - 14/4/2021, 12:20